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Thread: Wonderjump!

  1. #1
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    Wonderjump!

    This is the forum I promised I'd make for LB!

    I'm going to expand on his JUMP example!

    I am now working with him to make random levels!

    I have done this, LB:

    You can use an active object that you create backdrops from so you don't have to change the code much. You'd need to remove the existing backdrops and make the frame virtual width -1, and remove the victory/goal conditions.

    Exactly as you asked. Well, you did ask for the active backdrop thingy, so what I did, is I (Just as a test, so you could see) let the player ride the actives created when you jump and hold!

    Take a look:
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    Quote Originally Posted by XStar View Post
    This is the forum I promised I'd make for LB!
    This is a topic in an existing forum, not an entirely new forum
    Quote Originally Posted by XStar View Post
    I'm going to expand on his JUMP example!
    Great!
    Quote Originally Posted by XStar View Post
    I am now working with him to make random levels!
    No, I'm answering your questions.
    Quote Originally Posted by XStar View Post
    I have done this, LB:
    Why make a public topic if it's specifically addressed to me? Our PMing was fine, wasn't it?
    Quote Originally Posted by XStar View Post
    Take a look:
    I can't, because I don't have iOS Button.mfx, because I don't have the iOS exporter.
    Working as fast as I can on Fusion 3

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    Oops, that was an accident, I didn't mean to put that in there...

    Here you go!
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    OK, I've checked it out. You haven't removed the existing obstacles. But you see (you do see, right?) how you can dynamically create the obstacles? All you have to do is create platforms randomly a little off-screen in front of the player and ensure it is always possible to jump from the previous to the next. Mess around with it for a bit before you come back with questions
    Working as fast as I can on Fusion 3

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    Here's an example of what random generation I've done...

    It works, sort of...

    Here's a pic and an example:

    Best Generation.png
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    You'll probably want to forget about the corners and edges for now - that will be a challenge for later. You should also make sure it doesn't regenerate where it has already generated - you can use a variable to hold the farthest the player got and only generate when they exceed that value, then update the value.
    Working as fast as I can on Fusion 3

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    So it's a generate as you go! Okey dokey, I'll get working!

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    Here we go, now it generates as you go!
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    Except it almost never generates a platform underneath where you start. It also doesn't seem to always make it possible to continue. Do you need something specific from me or am I just here to tell you what's wrong? :\

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    Hmmm... I'll add that in. But what do you mean:

    Do you need something specific from me or am I just here to tell you what's wrong? :\

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