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Thread: [BUG] floating point rotation

  1. #1
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    [BUG] floating point rotation

    Found a bug that prevents actives from rotating when adding decimals to the rotation.


    mfa:

    rotationbug.mfa

    xcode:

    rotationbug.zip


    Thanks!

  2. #2
    Clicker Fusion 2.5iOS Export ModuleSWF Export Module
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    Has this been looked into? Sorry for the bump.

    Thanks.

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    Clickteam Clickteam
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    The iOS runtime doesn't yet support floating point angles (just like the non-HWA PC runtime).
    We don't know yet when we will have time to add that back in.

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    Would it be sooner rather than later? I really need a slowly rotating hud!

  5. #5
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    Can you not do it with animations for now? Or remove the rotating object and use separate objects and some trigonometry-based positioning?

  6. #6
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    Animations are out because the HUD has to be rotating smoothly. Also a trig based HUD won't do the trick because of jerky movement (in example below) due to x and y coordinates - even thought I'm using floating point variables - unless I'm doing something wrong...

    Example: hudrotate.mfa

    Notice how smooth the other HUDs are to the one using trig.

    Would be great to have a solution, really appreciate your input.

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