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Thread: Why are there only 26 alterable values?

  1. #11
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
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    This kind of limitations will vanish in MMF.

  2. #12
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    nivram's Avatar
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    Quote Originally Posted by Nifflas View Post
    I don't enjoy pairing multiple objects or using workarounds like ValueAdd, not to mention all the extra ForEach iterations every time I need more values than 26 for an object I use multiple instances of (and I know every workaround there is for this). Oh, and I don't appreciate that you want to vomit on me because our opinions differ. I can be too harsh on the forums sometimes, but I'd never say something like that.
    Step back and look at my reply. You sound like the MMF1.5 forum. The vomit commit was not for you. It is ok to differ in opinions and such. The person complaining about the values I've heard for that for a decade. Francis says the 28 alterable values limitation will disappear.

    Nifflas. If you would like to continue this, please go to PM.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
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  3. #13
    Clicker Fusion 2.5Android Export ModuleSWF Export Module

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    Skyhunter I'm doing something similar with damage physics and values for my enemies except I am using the list object(this is for enemies getting hit)

    1: Lgnd:MX,MY,X,Y,HP,Heat,Delay,CHG,2,3
    2: Punch,10,10,5,-10,8,10,15,1,20
    3: PunchB,10,10,5,-10,8,10,15,1,20
    4: KickA,11,10,7,-1,10,15,15
    5: Upkick,7,9,0,-11,9,10,15,1.2,10
    6: Slide,10,10,9,-1,5,3,15,1.2,1.6
    7: Fireball,0,10,10,0,3,0,15,1.3,1.5
    8: Dsmash,0,12,0,15,9,10,15,1.2,10
    9: Dpunch,20,8,20,-10,9,10,15,1.2,10

    I just use string tokenize to change which line of data is being used. If I had to do this with alt values I wouldn't get very far lol.

    As for using valueadd I've thought about it but I just don't want the added hassle of having to deal with a completely separate object dictated code for who knows how many. Using alterable values per object gives me some comfort that they will only work for that object.


    Anyway we've been waiting for MMF3 for so many years but in the meantime let's build ontop of a crumbling foundation and delay what people really want.

    I agree with nifflas.

    I don't want any time spent fixing this issue if it takes time away from working on MMF3.

  4. #14
    Clicker Fusion 2.5
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    Also, cant vouch for this 100% as i havent needed (yet at least) more 5-8 alt values, but i would think that flags would work the same way...just a suggestion.

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