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Thread: MMF2 Build #241

  1. #1
    Clickteam Clickteam

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    MMF2 Build #241

    Bonjour,

    Pour info, le premier patch de MMF2 est prêt:

    MMF2 (650 Ko)
    MMF2 Developer (650 Ko)

    Ce patch ne marche qu'avec la version CD-ROM Anglaise.


    Bug fixes in build 241


    - Picture editor: you can now change the colors of the checkerboard in the options dialog box.

    - Picture editor: if you press SHIFT while clicking the Flip Horzizontally/Vertically buttons, the alpha channel is flipped at the same time as the bitmap. Note: only if there is no selection.

    - Picture editor: new transparency mode not taken into account when you exit the editor just after modifying it without any other change in the image.

    - Picture editor: when you're in alpha channel mode (Edit+Show) and switch to another frame without alpha channel, the B&W palette is not replaced by the multicolor palette.

    - Picture editor: selection not erased when you select another frame in the frame list or modify it with the popup menu options.

    - Picture editor: image half a pixel off when you scroll in zoomed mode.

    - Animation editor: random crashes if you switch between the Transparency tool and other tools after canceling a transparency mode change.

    - Frame editor: after a copy/paste in the frame editor, some backdrop or active objects may disappear at runtime.

    - Frame editor: objects with a hot spot different from 0,0 pasted at a wrong position.

    - Event editor: crash when you right click in the empty area below a folder icon.

    - Event Editor: layer number incorrectly displayed in the Set Position action.

    - Event editor: freezes when you select the Replace by Another Object command and click Cancel.

    - Runtime (Developer): crash in 256 color mode with the No Display Surface option and new ink effects.

    - Runtime: Palette problem in menu bitmaps in 256 color mode.

    - Runtime: backdrop objects created by Add Backdrop displayed even if the layer is hidden.

    - Runtime: active objects in layer 0 that intersect with a pasted object are incorrectly pasted to background if there are more than 1 layer.

    - Runtime: Mouse Is Over Object condition not working correctly on borders of objects.

    - Runtime: static object not pasted by Paste Image into Background action.

    - Runtime: when the frame starts, the application hangs on until the joystick buttons (or corresponding keys) are released.

    - Runtime: virtual size not resized if the "Resize to screen size at start" option is selected.

    - Runtime (Developer): frame background always white when the No Display Surface option is selected.

    - Runtime (Developer): menu shortcuts not working in MDI applications.

    - All Extensions: "Create before fade-in" option not imported from MMF 1.5 applications.

    - Layer Object: graphic glitches when you change the position of a layer that contains backdrop objects.

    - Sub-application object (Developer): icon of MDI sub-applications not saved.

    - Sub-application object: not correctly displayed in frame editor if the window of the parent application is larger than the window of the sub-application.

    - Window Control object (Developer): Minimize and Maximize actions not working for MDI child windows.

    - Static Text object: causes color problems in other Windows control objects.



    Bug fixes in build 240 (demo)


    - Runtime: opacity not working in Speech Bubble object due to a bug in the runtime.

    - Runtime: cannot change animation frame and paste it in the same loop.

    - Runtime: global strings must be defined in the application properties.

    - Picture editor: Crop not working in 24 bit color mode if the red and blue components of the transparent color are different.

    - Global Event Editor: crash when you save or run an application when the global event editor is open.

    Si vous trouvez un problème quelconque avec ce patch, merci de le rapporter dans le forum. Vous pouvez aussi ré-installer la version originale si nécessaire.

    Merci!

    Yves.

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    Re: MMF2 Build #241

    P'tite question sur tout ça :
    J'attends avec impatience la version française de MMF2 dev, et j'aurais voulu savoir si ces bug seront fixés dans la version CD où s'il faudra y appliquer un patch.

  3. #3
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: MMF2 Build #241

    Vive la version Anglaise [img]/centre/images/graemlins/wink.gif[/img]
    Merci bien pour ce patch la Clickteam ! [img]/centre/images/graemlins/smile.gif[/img]

    Sinon Christophe, je pense que la version Française sera corrigée sur CD car ils ne doivent pas encore être pressés (les CD) (sinon ils seraient déjà en vente).

    Have fun !

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    Re: MMF2 Build #241

    Ce build fonctionne avec la démo aussi ?

  5. #5
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: MMF2 Build #241

    Dans le message d'Yves :
    "Ce patch ne marche qu'avec la version CD-ROM Anglaise."

    Donc non, ça ne marche pas avec la démo...

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    Re: MMF2 Build #241

    Et dans ce cas on doit redownloader la démo [img]/centre/images/graemlins/smile.gif[/img] ?

  7. #7
    Clickteam Clickteam

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    Re: MMF2 Build #241

    La démo n'est pas encore mise à jour.

    Le build 241 sera bien sur le CD Français, en principe. Mais de toute façon il y aura d'autres patches.

    Et la démo Française sera dispo dans qlq jours en principe, elle est en cours de vérification.

    Yves.

  8. #8
    Clicker Multimedia Fusion 2iOS Export ModuleSWF Export Module

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    Re: MMF2 Build #241

    - Frame editor: objects with a hot spot different from 0,0 pasted at a wrong position.

    Magnifique ! [img]/centre/images/graemlins/laugh.gif[/img]
    C'est ce que j'attendais depuis des années. Je pourrai enfin faire du copier coller correct d'une frame à une autre.
    Bravo pour ces mises à jours

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