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Thread: Bug - Event Editor crash

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    Bug - Event Editor crash

    I know someone else has already reported this bug, but i couldn't find it again, searching for it. So, here it is, and i'm also having a problem with it.
    Once you have over a certain amount of objects in the frame, mmf2 crashes when you try to go to the event editor.
    I don't know exactly how many objects you can have before it happens, but i think it should be increased
    Attached files Attached files

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    Re: Bug - Event Editor crash

    lol it does crash looooooooooooooooooooooooooooooooool

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    Re: Bug - Event Editor crash

    can i hav the game in the screen shot????????????????????????????

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    Re: Bug - Event Editor crash

    its not finished dynamite, but back to the issue at hand

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    Re: Bug - Event Editor crash

    ok i will be the first to play the game

  6. #6
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    Re: Bug - Event Editor crash

    Why do you have 1000 objects instead of 1000 instances of 1 object?

    To quote Francois:
    THe event editor crashes when you get over 1000 DIFFERENT objects. Do not confuse that with 10000 objects that you can create in the runtime : most of them will be the same object, duplicated...
    Call me when you create a game with 10000 different objects that actually does something. The limit in the event editor is 1000 objects. Since MMF1.0 this limit has never never passed by any of the programs ever made with MMF. The example stated in this thread is what it is, an example designed to reach the limit. But in itself this is not a program.
    As I said, I will put an error message. Maybe raise the limit as well.
    .:::.Joshtek.:::.

  7. #7
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    Re: Bug - Event Editor crash

    I wanted 1000 objects for an inneffecient workaround of gigantic proportions. But i've come up with a better solution now, so it's ok.

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