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    Questions with shooting an object

    I am trying to create a game that lets you move with the arrow keys and shoot with the mouse. However, I am running into a few problems.

    The first is when I shoot and run at the same time, the animation freezes. How can I get around this, because I want them to be able to run and shoot at the same time.

    The second question is, when they are shooting, sometimes the object does not appear from the gun. Also, it does not travel to precisely where the mouse is, and will constantly go somewhere around it. Is there a better way to shoot objects than the shoot object event that MMF defines?

    Lastly, what is the best way to implement different rates of fire? For example, I want the player/npc to be able to shoot a rocket every few seconds, much slower than the player can click. At the same time, I want a counter that shows how long until the user can click again. Any ideas on the best way to implement this? Thanks a lot.

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    Re: Questions with shooting an object

    bump

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    Clickteam Clickteam
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    Re: Questions with shooting an object

    On the shoot and run -- hard to say without seeing your file
    Maybe you need to make a new shooting animation that works better or custom code your shooting routines so you show the correct animation at the correct time

    2nd -- Adjust the action point of the graphic this is where the shot comes from

    3rd -- You would need to event it you could do it on a timer or based on number of existing bullet items or any other way you would want. MMF is a programming environment so you can tell it what you want it to do.

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