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Thread: MMF2 Build #244 (BETA #2)

  1. #1
    Clickteam Clickteam

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    MMF2 Build #244 (BETA #2)

    Hi everyone,

    The second beta version of the build 244 is available.

    Developer Version (4 Mb)
    Standard Version (3 Mb)

    This is still a beta version, so be careful and make backups of your applications.

    If you need or want to see the thread about the beta 1 of this build, click here.

    If you have any problem with this build, you can re-install the build 243 without reinstalling MMF2.

    Thank you for reading !

    Yves.


    List of bug fixes and new features in this version

    - Global Event Editor : crash when you open the action editor from the global event editor and then click the Frame Editor button (the button is now disabled in this case).

    - Frame Editor : can't undo move or resize ater modifying the coordinates or dimensions in the properties.

    - Frame Editor : new preference to resample images when resizing active and backdrop objects (ON by default).

    - Picture Editor : new preference to resample images when inserting zoomed images or resizing the selection (ON by default).

    - Properties : accents now supported in global and alterable value names.

    - Runtime : screen not completely refreshed after a Pause action.

    - Runtime : Set Timer action doesn't work when using an expression.

    - Runtime : Start of Frame OR Always doesn't work when a fade in is assigned to the frame.

    - Runtime : problems with several extension objects like Select Object, Global Function and Named Variables in beta 1 of build 244.

    - Runtime : OR condition - object selection erratic for complex events.


    List of previous bug fixes and new features in the build 244

    - General: the dialog box that displays the warning about files stored in directories not relative to the app directory is now resizable.

    - Frame editor: layers not unselected on Vista.

    - Frame editor: cannot enter large numbers in position & size edit boxes if the property window is too small.

    - Event editor: new OR operator for conditions. Warning: obviously any application using this new operator can't be loaded by previous builds of MMF2.

    - Event editor: crash when editing a create object action if the parent object was a qualifier.

    - Event editor: doing an Invert Selection with opened and closed groups and subgroups could crash.

    - Event editor: object order in the event editor not copied when you cut/paste or drag & drop a frame.

    - Event editor: scrollbar not working for large events (many conditions in a few events).

    - Event editor: now supports more conditions in one single event (128), can display long lists of conditions and allows scrolling through them.

    - Event List Editor: now supports more conditions and actions in one event line (128 conditions and 128 actions).

    - Developer - DataGrid object : crash when you close an application that displays a modal sub-application with a DataGrid object.

    - Developer - DataGrid object : application freezes until you move it if you press a key at start of a frame with a DataGrid object.

    - Developer - Dialog Box object : spin control no longer attached to edit box after you close and reopen the dialog box, or go to another tab.

    - Developer - Dialog Box object : new Find String and Find String Exact expressions for the List Box and Combo Box controls. These functions are similar to the ones of the List Box and Combo Box objects.

    - Draw object : crash and incorrect fill/outline colors with the Ellipse tool.

    - Popup Menu object : new Up/Down/Left/Right buttons in the setup box.

    - Circular, Regular Polygon and Simple Ellipse movements : if a global object has one of these movements, any further changes made to that object don't spread to the other frames in the application.

    - Sounds : sound filters not working if Data Execution Prevention was enabled.

    - Debugger : floating point global values not properly displayed.

    - Runtime : the AddBackdrop function now adds a new backdrop at the same position if the ink effect is different from "None" (if there is no ink effect, as with the previous builds no backdrop is added if the same backdrop already exists at the same position).

    - Runtime : forced animation frame no longer reset when you force a new animation.

    - Runtime : crash with recent objects (e.g. Download object) when using a file selector instead of an expression when defining a filename.

    - Runtime : debugger window not correctly displayed on Vista.

    - Runtime : artefacts around some images rotated in high quality mode.

    - Runtime : possible memory leak in some cases after closing modal sub-applications.

    - Stand-alone applications : when 2 stand-alone applications are launched at the same time, one of them could report missing extensions.

    - Installer : when you "view" a file, the current directory is now set to the directory of the file.

    - Installer : you can now run .MSI files via the Run commands.

    - Installer : uninstaller doesn't work correctly if installed in a sub-directory of the install directory.

    - Installer : shortcut folder in the Start menu not removed by the uninstaller on Vista.

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

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    Re: MMF2 Build #244 (BETA #2)

    Frame Editor : new preference to resample images when resizing active and backdrop objects (ON by default).
    This is going to save me LOTS of time [smile][smile][smile]

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    Re: MMF2 Build #244 (BETA #2)

    hmmm.. now at the start of one of my frames, the game crashes with an APPHANG error. Didn't happen with beta1 of #244.

  4. #4
    Clickteam Clickteam

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    Re: MMF2 Build #244 (BETA #2)

    Could you send me this game? (at least the frame that crashes)

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    Re: MMF2 Build #244 (BETA #2)

    good fixxes. we like you clickteam!

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    Re: MMF2 Build #244 (BETA #2)

    I don't want to complain (thanks for fixing so fast!) but I found the "other way" how the OR could have worked also quite nice..
    like if you have:
    + mouse over object A
    OR
    + mouse over object B
    OR
    + mouse over object C
    => show object A
    => show object B
    => show object C

    Now only the objects in a true condition block get selected for actions. So if you point at an object, only that object will show. The alternative would have been that all objects that appear in the conditions (no matter the ORs) are selected for actions. So if you point at one of the objects, all of them will show.

    Maybe we should have another OR type or an action "select all objects from conditions in this event". Else the only solution is to start a loop in which then the action is applied to all the objects.

    EDIT: A "Pick all of <object>" would also be nice (and easy to add I guess). It could be used in conjunction with OR to select objects that were deselected by the OR statement.

  7. #7
    Clicker Multimedia Fusion 2 Developer

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    Re: MMF2 Build #244 (BETA #2)

    Quote Originally Posted by thewreck
    we like you clickteam!
    NO WAY! WE LOVE CLICKTEAM! Saying like is almost a demotion.

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    Re: MMF2 Build #244 (BETA #2)

    BUG: OR [color:red]still[/color] causes odd selections. I've prepared an example to illustrate this. Find attachment here.

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    Re: MMF2 Build #244 (BETA #2)

    aww.. Select Object v0.08/0.09b now crashes. :sick:
    (discussing with dynasoft)

  10. #10
    Clickteam Clickteam

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    Re: MMF2 Build #244 (BETA #2)

    Yes, Francois just told it to me there are other issues with the OR. We'll release another version tomorrow I think, sorry.

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