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Thread: Crashes

  1. #1
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Crashes

    In my game when I tell it to change frames I get a crash. But strangely this doesn't always happen, usually only after I destroy an object, it also doesn't happen on all frames. I thought it might be the old transition bug again, but removing those seems to make no difference. I'm afraid I can't upload a file as my game is almost complete .

    I'll keep experimenting, oh and the error report doesn't reveal anything, I'm not typing it out as it's rather long and un-selectable.

    EDIT: It seems removing all transition from objects prevents to crash... I can't replace that many transitions...

  2. #2
    Clickteam Clickteam

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    Re: Crashes

    Could you remove some frames and sounds that are not mandatory to reproduce the crash and send me your game by e-mail? (if < 10 Mb...) Thanks.

  3. #3
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: Crashes

    Sent

  4. #4
    Clickteam Clickteam

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    Re: Crashes

    Thanks! You are right, it's due to a fade-out transition. We'll fix it in the next build.

  5. #5
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: Crashes

    So um... What can I do about it, do I just have to wait until it's out?

  6. #6
    Clickteam Clickteam

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    Re: Crashes

    Yes, I can't send you a patch now, sorry. And I don't know why it crashes exactly, so I can't tell you what you have to do to avoid it...

    Maybe you can rename cctrans.dll in the Transitions folder to something else so that it no longer crashes, and avoid editing the transitions of the objects until it's fixed (but keep a copy of your game...).

  7. #7
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: Crashes

    Ok thanks anyway

  8. #8
    Clickteam Clickteam

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    Re: Crashes

    Found the bug, it's a conflict in some cases with the "Inactivate if too far" option and the fade transitions. So, you can unselect the Inactivate if too far option for all the objects or wait for the next build (recommended).

  9. #9
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module
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    Re: Crashes

    I've actually known of that bug since the MMF1 days, now I feel a bit guilty for not having reported it earlier...

  10. #10
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: Crashes

    Don't worry Nifflas I forgive you, you made Knytt after all ^_^

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