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Thread: Any plans for mulitple effects?

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    Any plans for mulitple effects?

    pretty obvious from the title; it'd be much easier than trying to make "composite" shaders by combining others (less shader clutter, too)... i really haven't had much luck trying to combine them either.

    a realtime effect i'm planning on using involves an object's image occasionally being blurred, grayscaled, and slightly rotated and resized (the latter two need to be done through shaders because i need the image, not the object, rotated), and coding a single shader that pulls all that off doesn't sound like fun

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    Re: Any plans for mulitple effects?

    I don't know if that's possible or not but I'd be willing to bet no, because those calculations are going on inside the GPU, and I don't know how much control you can have over that.

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    Re: Any plans for mulitple effects?

    I don't think that will be done in MMF2, probably in MMF3.

    Maybe a multipass effect would work? (I haven't tested them though)

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    Re: Any plans for mulitple effects?

    Multi effects is not very necessary since you can edit the shaders and create a new one by mixing two or more others (and giving the required credit to the orignal authors of the used effects).

    The result will be much faster than leting MMF2 comine them itself.

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    Re: Any plans for mulitple effects?

    That's good to know, Sphax.

    So, one, applied effect can contain several if it is programmed that way?

    Sounds good to me.

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