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Thread: Concentration-type game help

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    Concentration-type game help

    Working on a concentration type game. When the colors match up correctly they are eliminated. Got this part to work using alternate values & a 30-point counter (each match will produce the sum of 30), then at 30 the match is destroyed.

    I then set up when this counter is "different" from 30 it would just reset to 0 and nothing else would happen, to account for non-matches, but this doesnt seem to work.

    Also using a 2-turn counter which resets at 2 (as you get 2 chances to make a match).

    I'm a relative noobie who is looking for some help, not only to make this work (with the non-matches), but also to look this over and critique my efforts and to streamline what I have done.
    Am I on the right track? Is my "gameplan" workable? Do I need to look at things totally differently?

    I'd really to start making this "type" of game (risk-esque or stratego-esque)but am finding it is taxing every mental fiber in my being!!! lol

    as always - thnx for any help!
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    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: Concentration-type game help

    I think I would rework how you're doing this - if you pick at things too much then they tend to get overcomplicated as you keep fiddling with them. Indeed, this can be done in four events.
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    Re: Concentration-type game help

    I've kept your original objects there, but your counters aren't used and I've added a couple of my own.

    In this method of doing a Concentration game, each of your "card" objects is given a value in its alterable value A at the start - they're not set in the event editor but in the object properties. Each matching colour is given an alterable value A that matches that of the other object of that colour.

    The "State" counter works in a similar way to your "two turn" counter - it keeps track of the state of the game. In state 0, it waits for an object to be clicked on, stores its value in the First Click counter, and switches to state 1. In state 1, the same thing happens, except the value of the clicked on object is put in the second counter, and State advances to 2.

    In state 2, the game looks at whether the objects match or not by comparing the values of the two counters. If there's a match, the game selects the objects that were clicked on by their alterable value and destroys them - if there isn't, it just unselects them (by returning their visibility to normal). Either way, the game goes back to state 0 and waits for another click.

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    Re: Concentration-type game help

    Concentration is on CD 2 JSYK.

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    Re: Concentration-type game help

    DavidN - thnx so much, can't wait to actually "see" what you've done and see if I can learn from it - MUCH APPRECIATED!

    Dragonguy - thnx, if it's the example I found yesterday, it worked many formulas that was - well- just beyond me!

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    Re: Concentration-type game help

    My goodness! I am ALWAYS so humbled when I come here. Wasn't even aware that values to objects could be assigned thru object properties. Still kickin' - still learnin'!

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