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Thread: Rotation/Angle Problems

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    Rotation/Angle Problems

    Hello! I'm making a 2D-Shooter game and I want the gun to always be pointing at the crosshair, which I was able to do. But, if the crosshair is too close to the gun, the gun starts spinning like crazy. ANy idea how to fix that? Also, I want the gun to change direction if you move it too far a certain way like this:

    What I want:

    What it does:

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    Re: Rotation/Angle Problems

    Well for your second problem, flip the gun upside down and backwards in the animation editor. But after a certain degree (180 to 360) it will need to be flipped back. This means that you need two animations for the gun: the normal one and the upside down and backwards one. You switch between the two depending on the angle its at.

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