User Tag List

Results 1 to 9 of 9

Thread: Final Fantasy/RPG style pause window

  1. #1
    Clicker Fusion 2.5

    Join Date
    May 2008
    Location
    In Your Cheese
    Posts
    132
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Final Fantasy/RPG style pause window

    Would it be possible to make it so that when a player pauses my game, the rest of the game pauses, and a window within the game opens with options and such? The only examples I can think of right now are Final Fantasy 12, where you can select magic and items in a menu and the rest of the game stops; and zelda games, where you choose your weapons in the pause screen.

  2. #2
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
    DavidN's Avatar
    Join Date
    Jun 2006
    Location
    Boston, MA, USA
    Posts
    4,044
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Final Fantasy/RPG style pause window

    Yes, there's a thread that I always bring up whenever this is asked - you can use the Subapp object to do this, and the procedure is described here.

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=119544&page=1

  3. #3
    Forum Moderator

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
    Join Date
    Jul 2006
    Location
    Bandon, Oregon
    Posts
    6,773
    Mentioned
    12 Post(s)
    Tagged
    0 Thread(s)

    Re: Final Fantasy/RPG style pause window

    Also, if you need an example, I have one on my site. It is in my signature.
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  4. #4
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

    Join Date
    Aug 2006
    Posts
    234
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Final Fantasy/RPG style pause window

    Yay, my thread. You wouldn't believe how helpful that was.

  5. #5
    Clicker Fusion 2.5

    Join Date
    May 2008
    Location
    In Your Cheese
    Posts
    132
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Final Fantasy/RPG style pause window

    Wow. Thanks, guys. So if I were to make this Sub-Application a weapon selection screen, would I have to use Global values to map the selection?

    Ex: Weapon 3 is selected
    --> Set global Value A to 3
    --> End Application

    Global Value A is 3
    --> Make Weapon 3 appear

    Something like that? I want the selected weapon to instantly appear in the player's hand. Would the above example do the trick?

  6. #6
    Clicker Fusion 2.5

    Join Date
    May 2008
    Location
    In Your Cheese
    Posts
    132
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Final Fantasy/RPG style pause window

    Alright, I guess it was silly of me to ask about something I could have easily plugged in and tested. I did test my theory, and it didn't work. Does anybody know how I can reach my weapon selecting goal?

  7. #7
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
    DavidN's Avatar
    Join Date
    Jun 2006
    Location
    Boston, MA, USA
    Posts
    4,044
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Final Fantasy/RPG style pause window

    That should work... have you checked the "Share: Global values" property of the subapp?

  8. #8
    Forum Moderator

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
    Join Date
    Jul 2006
    Location
    Bandon, Oregon
    Posts
    6,773
    Mentioned
    12 Post(s)
    Tagged
    0 Thread(s)

    Re: Final Fantasy/RPG style pause window

    No question is silly here on the forums. Even very experienced users ask questions.

    If you do have all the "sharing checked" in the sub-app maybe have a selection box that you move over the weapons.

    When it overlaps the weapon and a key is pressed change a global value. Then in the main screen:
    Global value A=1
    Set weapon to hero.
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  9. #9
    Clicker Fusion 2.5

    Join Date
    May 2008
    Location
    In Your Cheese
    Posts
    132
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Final Fantasy/RPG style pause window

    Sweet. I checked the share global values thing, and now it works perfectly. Thanks for all the help, guys.

Similar Threads

  1. final fantasy 9 style speech balloon questions
    By ffomega in forum Multimedia Fusion 2 - Technical Support
    Replies: 0
    Last Post: 27th July 2012, 07:39 AM
  2. Possible to create a fantasy translator?
    By Kid_Roleplay in forum Multimedia Fusion 2 - Technical Support
    Replies: 6
    Last Post: 6th March 2011, 08:51 PM
  3. Fantasy Wargaming
    By Nickydude in forum Multimedia Fusion 2 - Technical Support
    Replies: 8
    Last Post: 7th April 2010, 06:48 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •