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Thread: Trying to make a circuit game

  1. #1
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    Trying to make a circuit game

    I am making a game within a game. In the inner game the player has to repair a circuit.
    What I have done so far is create a background picture of the circuit. On the circuit is transistors, diodes, resistors, etc, etc. When the player clicks the start button, a spark follows a path along the circuit, (this part is done). Some of the components flash meaning they are
    broke, (I do this by pasting active animations over top of the background). When the player clicks on the part in the part box, and then clicks on the defective part, the object
    is destroyed, and it appears as if it has been replaced.
    What I want to do is make it so that when the spark gets to the end of the path, if any of the animations are still active, a notice comes up saying that the circuit has burned up, and if all the parts are fixed then the player returns to the previous screen.
    Where I am having a problem is trying to get this to work with some parts broken, and some parts fixed. The parts randomize each time it starts so different parts are defective different times.

  2. #2
    Clicker Multimedia Fusion 2 Developer

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    Re: Trying to make a circuit game

    Put all the "broken" things into a qualifier (assuming that they are different objects), and use "all -broken- have been destroyed" as a second condition on your "spark has reached end of path" condition to see if they win or not. Negate the "all destroyed" condition to find out if any are left.

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