User Tag List

Results 1 to 3 of 3

Thread: rotation using floating point

  1. #1
    No Products Registered

    Join Date
    Feb 2010
    Posts
    7
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    rotation using floating point

    It looks to me that angle for active objects and active pictures are converted to integers if set with floating point numbers. So a 1.645 becomes a 1? This limits rotation by one degree at a time, is there a way to rotate an active object or picture by a portion of a degree?

    Thanks in advanced.

    Jim

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
    Looki's Avatar
    Join Date
    Aug 2006
    Location
    Karlsruhe, Germany
    Posts
    3,741
    Mentioned
    5 Post(s)
    Tagged
    1 Thread(s)

    Re: rotation using floating point

    HWA supports floating point angles. It uses your graphics card to render your game, which usually is much faster. It looks better as well - rotations generally look smoother, but also are, as I mentioned before, more accurate.

  3. #3
    No Products Registered

    Join Date
    Feb 2010
    Posts
    7
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: rotation using floating point

    Thanks Looki. You confirmed my gut feeling.

Similar Threads

  1. [BUG] floating point rotation
    By SolarB in forum iOS Export Module Version 2.0
    Replies: 5
    Last Post: 2nd December 2012, 01:40 AM
  2. Floating Point Arrays?
    By Dines in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 1st January 2008, 11:00 PM
  3. Don't know how to use floating point values
    By garciafigueres in forum Multimedia Fusion 2 - Technical Support
    Replies: 7
    Last Post: 4th January 2007, 07:30 AM
  4. Floating Point Numbers
    By killacam in forum The Games Factory 2 - Technical Support
    Replies: 1
    Last Post: 5th October 2006, 06:37 AM
  5. How to force floating point?
    By Pixalatio in forum Multimedia Fusion 2 - Technical Support
    Replies: 7
    Last Post: 7th July 2006, 04:15 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •