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Thread: Advanced path movement Node Problem

  1. #1
    Clicker

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    Advanced path movement Node Problem

    Hi!

    I've setup a advanced path movement. The problem is,
    that if the player clicks on the same node to go
    as the player allready is, the extension dont react
    on the "reached the end of the journey" or even
    on the function "is stopped?".

    I have just a bad workaround with setting a big
    filled invisible circle over the object, and negate
    if the mouse is over when clicking.

    maybe someone has a better solution?!?

    a second workaround are some OR operators testing
    the mouse position depending on the character, so that
    a mouse click isnt allowed 100 pixel around the character.

    not the best solution, i think, but a workaround.

  2. #2
    Clicker

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    Re: Advanced path movement Node Problem

    Hi!

    I really need help here. Does have anybody a solution
    for my problem?!?

    how could i avoid selecting the same node as the object allready is?!? because it wont react on a 'reached the end of the path' and my ideas are at the end

    thanks for any tipps and hints!

  3. #3
    Clicker Multimedia Fusion 2

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    Re: Advanced path movement Node Problem

    I don't remember well but you could make something like a test : there is a way to know the distance between the nearest node and an object at Xmouse,Ymouse. Perhaps I have time tomorrow to take a look...

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