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Thread: Grabbing animation from active

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    Grabbing animation from active

    Ok, I have 12 actives that are inventory slots. They all have the same animation frames/suquences inwhich each direction contains a different item, when I add a new item to the game I have to add to all 12 actives which can take quite a few damn minutes.. (copy and pasting) So I wonder if I can just add the item animation to 1 of the actives and then make the other actives grab the animation from that updated active rather than me having to waste time doing it all.

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    Re: Grabbing animation from active

    You can simply use duplicates (not clones) of the object. That way, when you update one, you update them all.

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    Re: Grabbing animation from active

    But I've already coded it all now to use seperate, so that would be a pain to remake.

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    Re: Grabbing animation from active

    Then, I would say it will require a copy/paste to update them. You would need to decide if the pain of recoding will outweigh the pain of copy pasting a single animation across a couple actives.

    Live and learn.

    Mobichan

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    Re: Grabbing animation from active

    That's over 100 events of recoding, I don't know which one will be worse. Isn't there some kind of object or something to make it so on start of frame it will set all the animations of slots 2-12 to slot 1?

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    Re: Grabbing animation from active

    Run a loop that creates all the "slots" by making duplicates of one slot active object. In the loop, create and position each slot and set the animation based on whatever criteria you want. It is only a few lines of code, depending on the configuration of your slots in your menu.

    There is no "do it for you" object. You just need to think about all the things you need your slots to do ahead of time and then design your slots around that.

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    Re: Grabbing animation from active

    Yeah. Create one single slot object. Make it exactly like the ones you already have. Give it an Alterable Value... something like "Slot ID".

    Then run a loop:
    Code:
    Start of Frame:
     == Run Loop "Identity" Number of "Inventory" object times.
    
    On loop "Identity": 
     == Set "Slot ID" of "Inventory" object to Loop Index of "Identity".
    This will make each of your 12 duplicate actives numbered 1 to 12. Then, just compare the Slot number when you want to use a specific inventory slot.

    This method is probably better in the long run anyway. Like mobichan said, live and learn.

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    Re: Grabbing animation from active

    Do you guys take this seriously? I'm not a dumbass I know how to do that and I'm no noob either. That's the easiest thing to do ever and JimJam are you a noob? Because it does'nt take a loop to do that.

    Start of Frame:
    Spread Value in ID of "Inventory"

    I'm sorry if I was too harsh but both of you have offered no such more knowledge to me, So I guess I won't use this forum anymore. Because every topic I do on this forum, never get's solved and they all either are lazy and can't be arsed answering it, or tell me something I already know. They refer to **** I already have tried, And it never get's done.

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    Re: Grabbing animation from active

    If you don't give information as to why you CAN'T use what they suggest, or state that you HAVE tried that, then how are the people who are willing to take time out of their lives to help you out supposed to know?

    People are not mind readers.

    They presented a solution for you that based on the information you gave seemed to them to fix your problem, and then you get angry stating that you know how to do it and it's easy.

    Yet, you don't state that it will not work for you, so we can only assume it will work, and for some reason you are angry at them for suggesting a solution that is both easy to implement and will solve your problem.?!?!?!

    Forums have a bunch of people with a wide range of skills and experience, if you feel that no-one on these forums is as experienced or skilled as you and therefore is a waste of your time, then I have to say that's not really a good attitude.
    You should be willing to share your experience and knowledge to help everyone else out.

    Eventually, you will get a good community of experienced people all willing to help out and give back into the forum that they learned so much from.

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    Re: Grabbing animation from active

    Well, I can't say much about what you said. Because I understand that all what you said is true. I would do the suggestion and understand that I didn't say I already knew it, But I did ask if there was an object for what I asked for. I didn't say "Oh is there like an event where I can give a bunch of duplicated actives different ID's" did I not? I'm sorry if I meant so harshly.

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