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Thread: checkpoints

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    checkpoints

    Im trying to make a type of platform game and i need to have checkpoints in the game.Does anyone know the correct code or whatever im supposed to put in to have decent checkpoints.

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    Re: checkpoints

    anyone :confused:

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    Re: checkpoints

    well for a check point you could make an active object. make it so that whenever the player collides with it, it registers the players current health or lives in an alterable variable. and have a flag turned ON to verify that the collision was made.

    then whenever the player dies make an event that checks whether or not that flag is ON or OFF. if its ON the player restarts with those variables that were previously saved. and set it to respawn relative to the position of the "checkpoint"

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    Re: checkpoints

    Quote Originally Posted by ZayLong
    well for a check point you could make an active object. make it so that whenever the player collides with it, it registers the players current health or lives in an alterable variable. and have a flag turned ON to verify that the collision was made.

    then whenever the player dies make an event that checks whether or not that flag is ON or OFF. if its ON the player restarts with those variables that were previously saved. and set it to respawn relative to the position of the "checkpoint"
    Well this fills some blanks,but im still kinda confused thnx anyway

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    Re: checkpoints

    confused with exactly what? gave you attempted to do this yet? what kind of result did you get? and where are you stuck at?

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    Re: checkpoints

    i already know how to make the active object,and the collision event,but after that i dont know what to do,and i dont know what flags are,and yes i have attempted this

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    Re: checkpoints

    Quote Originally Posted by trav101
    Quote Originally Posted by ZayLong

    then whenever the player dies make an event that checks whether or not that flag is ON or OFF. if its ON the player restarts with those variables that were previously saved. and set it to respawn relative to the position of the "checkpoint"
    I just dont know how to make these events above to put it simply

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    Re: checkpoints

    ok when you make the collision event you copy w/e factors you want. say your character has a health bar. take the value of that HP bar and copy it to an alterable value of the check point. i dont know if you already know how to do this or not.

    so now you have the check point which has the value of the HP bar.

    now you also want to turn on a flag, you can do this from the event editor.

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    Re: checkpoints

    Quote Originally Posted by ZayLong
    ok when you make the collision event you copy w/e factors you want. say your character has a health bar. take the value of that HP bar and copy it to an alterable value of the check point. i dont know if you already know how to do this or not.

    so now you have the check point which has the value of the HP bar.

    now you also want to turn on a flag, you can do this from the event editor.
    what exactly does the flag do

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    Re: checkpoints

    hmm i dont really know how to explain. its just something you can change to being on or off. and you can make events that check whether or not they are on or off. they can be useful.

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