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Thread: Having trouble with unique moveable actives

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Having trouble with unique moveable actives

    Hello.

    I'm having trouble getting my cloned actives to have unique movements.

    What I'm trying to get is...
    Click on an active to drag it around.
    Release to throw it in the direction and speed it was released at.

    I've got it working for a single active, but I'm havign trouble with multiple actives.

    I want to be able to click on active A and throw it in a direction, then click active B and throw it in a different direction.

    Can anyone help?
    View MFA

  2. #2
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
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    Re: Having trouble with unique moveable actives

    identifying which copy of the active object you're specifying can be a bit tricky sometimes.

    Try: clicking on the object sets a flag on.

    then use the 'flag is on' with all the conditions that throw/drag the object. (setting the flag off after you let go of the object)

  3. #3
    Clickteam Clickteam
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    Re: Having trouble with unique moveable actives

    You mean like this?
    http://mfa.aquadasoft.com/view/1308509514-ThrowObjects
    Working as fast as I can on Fusion 3

  4. #4
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Re: Having trouble with unique moveable actives

    Yes, like that.

    That looks like a much cleaner way of doing it.

    Thanks LB.

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