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Thread: Issue with sound over frames on IOS

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module

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    Issue with sound over frames on IOS

    Hey all

    I'm having a little issue with my game.

    Maybe I'm just being a little dumb but i hope i can get some help!

    So I have sound over frames turned on.

    At the title screen it plays some music. I want this music to go over to a few frames of my app and retain the music ie menu screens, level select.

    For example, the player would click to play a level. I "stop any sample playing".

    Once the level loads it plays its own music.

    Works fine on the PC, but on IOS it continues to play the music from the title screen.

    Sometimes pausing and unpausing the game fixes out the music.

    Any ideas?

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module

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    someone must have encountered this?

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    Diablohead's Avatar
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    I have had something similar where the sound would not carry over due to a big load, I think something like making the sound events happen as the very last thing before a change helped it, not too sure I fixed it a while back and don't remember the details.

    Sometimes mmf skips events at the very start or end of a frame when running on iOS devices, I think it's down to sometimes the thing doing too much while a frame changes.

  4. #4
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module
    DistantJ's Avatar
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    Just put a 'stop all sounds' event at the start of the level before the music plays. This is what I did in Cow Boom and Hungry Beetle.

  5. #5
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export Module
    jregork's Avatar
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    I've been having similar issues. It's definitely a bug that has popped up in newer versions of the exporter. The music that starts at the beginning of Polyroll tends to stop playing at random times when you move to another frame. I thought it was just something to do with that game, but I never had the issue with Clash Force, but after doing an update with the xcode.zip made from the new exporter build, the issue started happening with Clash Force as well.

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module

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    ah so its not just me then. ill give that a go distant j cheers.

  7. #7
    Clicker

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    mobichan's Avatar
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    I am now running into this as well after enabling "Play Sounds Over Frames." I have a looping mp3 that should play across my initial frames (title and options) but for some reason, the initial time I try it, the sound cuts out. After a few tries back and forth between the screens, the sound works across the frames.

    I also have an issue with getting some minor sounds to play completely (such as button press "bleep" sounds). They get cut off during some frame transitions.

    Any idea if there is a fix being developed or is there a reliable workaround?

  8. #8
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module

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    Ahh I'm making a game at the moment that uses sounds across frames. If I run into this bug I'll let you guys know.

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