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Thread: How does it look?

  1. #11
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    Alonso's Avatar
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    I think it looks very nice! The level design could certainly be a bit more interesting. There's plenty of articles about this, but seeing that you're probably trying to get something like the Mario games, you should check this out: http://www.1up.com/features/learning-level-design-mario

    There are many articles like this and, though some of them probably read too much into the games' designs, I'm sure they could be of help.

    Keep us updated!

  2. #12
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    XStar's Avatar
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    Cool, thanks for pointing it out!

  3. #13
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    Asholay's Avatar
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    You're clearly a good artist, but yes - the game just doesn't look fun, so it doesn't matter how good it looks when people turn off after 2 minutes.

    You could add some effect to show the little blobs have been defeated as well - they seem to just disappear.

    If you're aiming for a standard platformer then there's plenty of ideas you can whack into the game to flesh it out, such as floating platforms that drop, ones that move, hidden platforms, etc, etc

    Alternatively, keep the game as it is, but add a reason for people to play it as it is - such as a timer, coin and kill count which works out a final score based on those values - that way it doesn't matter if it's simple.

  4. #14
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    XStar's Avatar
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    Asholay, I tried doing that, but I didn't have a good enough effect on hand... If someone has one I could use that would match the style of the game, I would be more than happy to accept!

    Also, after I release the base version in time for Christmas, I plan on making an update so you can play in multiple modes.

    I like your ideas! Thanks!

  5. #15
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export Module
    Chaos's Avatar
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    You could contact whoever did the graphics for you and ask them to create a small blob orb particle, and then create a few of those on the blob death to simulate a splattering effect.

  6. #16
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    I've seen those graphics before:
    http://polycode.tumblr.com/post/3767...-edited-in-the

    Not sure if the polycode people made them or not, but make sure you actually own rights to them before using them in a commercial product.

    EDIT:
    Wait, found the original artist:
    http://kenney.nl/page/1

    Carry on...

  7. #17
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    I do, I contacted him, and he said it's fine. The game's going to be free anyway.

    To Chaos: I did, but unfortunately he's a bit busy with his own app right now, Makeaway.

    I gave him credit for his work in the game, so it's all good on that end.

    However, the effects part of it still need to be fixed... I could create a small glob out of the original character, but if I'm doing that, would someone be willing to create a splatter example?

    You don't have to, but I'm just curious, due to my limited deadline and all...

    Thanks!

  8. #18
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    Ah I did wonder how quick your graphical skills had improved ;-)

    But good luck with the game...

  9. #19
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    Quote Originally Posted by Asholay View Post
    You're clearly a good artist
    I rescind my comment lol

    Surprised there was no attempt to correct my false assumption?

  10. #20
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    Oh, that's not it, I just didn't see the comment... Sorry for any misleading information.

    And yes, RedSquirrel, I would be amazed if my drawing skills had improved that quickly!

    Before I go for now, does anyone have a splatter example?

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