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Thread: Very Nice "new" Pixel-Resize-Algorithm!

  1. #11
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Phi's Avatar
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    I don't get this realtime crud. Does that just mean it's not fast enough? With MMF2 having 50fps, that gives you 200ms to work with, and the algorithm took 86ms if I recall the article correctly.

  2. #12
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    Phi, multiply that 86ms by the number of objects that need to have that applied.
    Working as fast as I can on Fusion 3

  3. #13
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    LB, if that is the case then how about applying it as a 'layer effect'? Would it still have to iterate all objects or just the surface?
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  4. #14
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    It doesn't matter, the same number of pixels still have to be processed.
    Working as fast as I can on Fusion 3

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    I think it'd just be neat if someone could post a non-realtime resizer that uses this algorithm.

  6. #16
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    I'm quite sure we're far away from seeing this algorithm implemented in real time applications. It seems to be quite complex in comparison to algorithms like hq4x, which involve only a couple of array lookups.

  7. #17
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    To me, hq4x still looks much better overall.
    The results are far more faithful to the original (the MS algorithm seems to give everything the same cartoony feel, even if that wasn't the original style; it doesn't like straight lines either).
    Also, a lot more detail is preserved - it's not noticeable on something very simple like that dolphin, but on more complex images the MS algorithm loses a ton of detail, and hq4x wins hands-down.

    However, while I don't like it as a filter for use in games, it would be extremely good for generating vector files out of very low-resolution raster images.

  8. #18
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    However, while I don't like it as a filter for use in games, it would be extremely good for generating vector files out of very low-resolution raster images.
    Yes! It's why I'd love to see someone simply implementing it as a non-realtime image resizer.

  9. #19
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    Quote Originally Posted by MuddyMole View Post
    To me, hq4x still looks much better overall.
    The results are far more faithful to the original (the MS algorithm seems to give everything the same cartoony feel, even if that wasn't the original style; it doesn't like straight lines either).
    Also, a lot more detail is preserved - it's not noticeable on something very simple like that dolphin, but on more complex images the MS algorithm loses a ton of detail, and hq4x wins hands-down.
    This appears to be a matter of opinion - from what I can tell, you prefer the pixely look of the image - personally, I don't. As a non-opinion-based matter though, the MS algorithm does almost-completely eliminate the pixely-look. I don't see how that's debatable
    Working as fast as I can on Fusion 3

  10. #20
    Clicker Fusion 2.5 Developer

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    It's not the "pixely-look" - it's the fine detail. With the MS algorithm you lose all of it (all those Golden Axe sprites look like crap with the MS algorithm)

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