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Thread: Turrican surround movement help Needed !!!!!!!

  1. #31
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
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    Sumo's Avatar
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    I will say it for the last time. I told you how to fix it, use the fast loop platform tutorial. I cannot fix it because of MMF2's built in movement. I'm not going to make an example file since the tutorial already comes with an example file. The loop platform tutorial creates your own custom platform movement. Basically the same concept as the built in platform movement but much more flexible and stable/stronger because you control every aspect of the movement such as gravity, acceleration, deceleration, collision, etc. You move the player with EVENTS with the X and Y positions of the player rather than depending on the built in movement. If you use this, all you have to do is deactivate the code group that moves your player and he will completely stop. Until then, it'll still be glitchy. DavidN's tutorial is easy to follow even if you might not understand it exactly. Go and try it again. Fast loop custom movement + my 360 shooting example = complete custom working Turrican movement.

  2. #32


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    I made it my friend i made it at last with 2 movements as i said from the start !!!! your help was more than professional but one step before perfection ! Better than anyone ! Thanks again for all i will keep you informed with the statuses . Take my .mfa and now let's go for the rope :P !!!! ....
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  3. #33
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    Glad you figured it out. Lol I'm not going to complete your whole engine for you. I think you can figure the rest out from here. If I do it all, there's no room for you to learn.

  4. #34


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    I am so happy ! Of course i must complete by myself all the rest . The grappling arm , grab from ledges change or reduce weapons e.t.c but if i have any tech question i will ask your help and if you want and know help Thank you so much again my friend !!!!! The best luck and wishes for you !!!!

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