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Thread: PMO Climbing Help?

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    Clicker Fusion 2.5
    darkmanx_429's Avatar
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    PMO Climbing Help?



    So I manage to get my character to stick to the wall and climb up by using a PMO object, but it is a little buggy. Can someone help me out to fix the bugs? (I have provided a pic showing how I got everything set up so you can see what I am talking about.) I made sensors for the wall climbing so that when the wall sensor overlaps the sticky wall the character animation plays and the character moves up. The problem is that when I press down the character just does not play a reverse animation of the character moving down. I tried to add "animaton falling" so the character just falls down when you press down but that is not I want. I actually want the character to just stay on the wall when the wall sensor overlaps the sticky wall without pressing anything. Kinda like spiderman or ninja gaiden for the nes, then you can press up or down to climb. The other issue I am having is that when I use the Left Wall Sensor, the character still moves up but faces in the RIGHT direction. (Basically the reverse direction and the wrong way if it's left...) Can someone help me to fix this? Please be specific as possible so that I may learn. I really want the character to stick to the wall without any issue and stay stuck to the wall until he decides to jump off not by just holding the up arrow on my keyboard...

  2. #2
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export Module
    Chaos's Avatar
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    Using the PMO, what is your typical 'falling' velocity by default, as if the player was falling in midair, holding onto nothing? Perhaps change your falling velocity to be much less than you think it would be to simulate climbing down a wall.

    I would perhaps also remove the animation checks for those events, and just use your sensor overlaps as the means to check if the player is gripping a wall. They could be interfering with the events when the player is wall clinging or not.

  3. #3
    Clicker Fusion 2.5
    darkmanx_429's Avatar
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    Quote Originally Posted by Chaos View Post
    Using the PMO, what is your typical 'falling' velocity by default, as if the player was falling in midair, holding onto nothing? Perhaps change your falling velocity to be much less than you think it would be to simulate climbing down a wall.

    I would perhaps also remove the animation checks for those events, and just use your sensor overlaps as the means to check if the player is gripping a wall. They could be interfering with the events when the player is wall clinging or not.
    Cool man, ill look at it. If it's not a problem, can I send you a stripped version of my mfa for bug review if you are not too busy? I am really trying to get some things nailed down that are a little buggy...

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module

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    hey darkmanx. im currently also building a similar engine to contra 3, just like you did.

    how did you manage to make the player be able to jump off the wall-climbs? jumping straight out into the air and not just letting go of the wall.

    also, how did you solve the problem when you reach the top of the wall, the character just doesnt get stuck of fall off? i want the character to do a small jump onto the platform where he climbs up towards.

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