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Thread: Does MMF2 support 3D to any degree?

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    Does MMF2 support 3D to any degree?

    I've never looked into 3D much at all because I haven't been able to use it.

    But now I can and I'm interested if MMF2 has any features for 3D. Such as using 3D models (other than importing it as separate raster frames) or something. I remember there used to be a 3D tab in the plugin list, but it seems to be gone.


    I'd also like to know if there's any plans to expand MMF's 3D capabilities.

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    Sadly, no.... Not unless someone creates an extension.

    I actually recently posted a paid request for a 3D mesh extension but it didn't get any replies... So I wouldn't hold your breath that it will ever happen. A lot of the community here seems to be against any sort of 3D being implemented in any way into MMF... I feel like it's mostly that they fear the entire program will shift to 3D or something... which is a bit silly.

    All I ever wanted was to load 3D animated/textured meshes into a 2D environment. I don't need a full 3D game engine. As of now, loading in 3D renders is not only time consuming but also nearly impossible to do with high framecount animations.

    I have a character that's broken up into about 6-8 different layers... 8 directions... 10-15 frames per animation. This would end up being thousands of individual images to load into MMF... but if it were a 3D mesh, it would literally just be the 6-8 different animated meshes loaded in, with some different textures when needed.

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    Beh that's a shame. There's so much that 3D would make easier and better and open more possibilities, even if it's only a 3D-2D hybrid. And I think the fear that MMF would become an exclusively 3D app is silly indeed.

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    I don't understand... what's up with the OpenGL extensions? They have everything you need to create a robust engine.
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    There's the 3d mesh extension, which has satisfied the simple needs I've had for 3d. SEELE has been able to come up with some awesome things, so 3d is completely possible—just very unhandy, I'm sure.

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    Quote Originally Posted by Danny View Post
    I don't understand... what's up with the OpenGL extensions? They have everything you need to create a robust engine.
    Which extensions? Is there some kind of tutorial/help/guide or anything in regards to 3D and MMF, because I have no idea where to start, possibly even if I had all the extensions.

    Quote Originally Posted by Alonso View Post
    There's the 3d mesh extension, which has satisfied the simple needs I've had for 3d. SEELE has been able to come up with some awesome things, so 3d is completely possible—just very unhandy, I'm sure.
    I'll have to look into it more, thanks. :>

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    Tsun, I think you can find them using Jaffob's ExtensionView, or Phi's (aka SortaCore aka Ricky123)'s extension list on his website. I have them all, there is about 7 or 8 in total and they allow you to develop a complete OpenGL-based engine inside MMF2.
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    Quote Originally Posted by Danny View Post
    I don't understand... what's up with the OpenGL extensions? They have everything you need to create a robust engine.
    They are not optimized for HWA. Meaning I can't have more than a dozen 3D meshes on screen without the game slowing to a crawl.

    What I'm looking for is something that is optimized, can load textures, and can load animations.

    I don't want to load an entire 3D world or anything. I just want to load some animated, textured meshes without huge performance hits.

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    Quote Originally Posted by Konidias View Post
    They are not optimized for HWA. Meaning I can't have more than a dozen 3D meshes on screen without the game slowing to a crawl.

    What I'm looking for is something that is optimized, can load textures, and can load animations.

    I don't want to load an entire 3D world or anything. I just want to load some animated, textured meshes without huge performance hits.
    I think you are completly mis-undertsanding the openGL extensions, generally in ANY 3D developemnt be it MMF or all other 3d engines only have one 3D window where you load & manipulate all 3D objects within, you dont have multiple openGL windows open, this is not the way you do it.

    A few years ago i started this that i never finished, this is using the openGL extensions in question and the LUA object. If undrstood and used correctly they can be very powerful, i went on to add dynamic volumetric shadows, terrains and more.

    http://www.youtube.com/watch?v=5geed9LSh6Y <-- Edtior

    http://www.youtube.com/watch?v=By6q2...pfqww&index=16 <-- some shadow playing

    http://www.youtube.com/watch?v=1_Xbz...pfqww&index=13 <-- terrain generation within my editor

    All in MMF.

    Andy

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    Andy!

    I caught your videos purely out of chance about 12 months ago and was always curious as to who it was on the forum who created these masterpieces. What you said is what I was trying to explain, I just seriously cannot comprehend why nobody else has tried to pursue the OpenGL route with all those extensions we have available.

    I really want to myself, but it's finding the time to do something like this.

    Good Job.
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