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Thread: Tetris with extra features

  1. #21
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export Module
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    gkinfinity's Avatar
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    Yeah I haven't actually made any part of my tetris variant yet. I'll make a quick example though. It won't be great, but you should be able to figure it out from that I think.

    Edit: Here ya go

    Only one piece falls (which never locks into place) and the side-to-side movement is pretty bad, but it illustrates the ghost piece and hard drop concepts anyway.

    Use Shift to rotate and Space to hard drop.
    Attached files Attached files

  2. #22
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export Module

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    i've seen the example, but how i want to make blocks from a single tetrimino?

  3. #23
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    gkinfinity's Avatar
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    Create the individual blocks relative to the position of the tetrimino once it has hit the bottom, then destroy the tetrimino.

    Just check out a full tetris example like the one on Chris Burrows' page, found here: http://www.diybandits.com.au/MMF/examples.html

  4. #24
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export Module

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    i think i got it, but how to make a lock delay (seconds before the tetrimino locks)?

  5. #25
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export Module

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    oh, i almost forgot. how to make a sticky gravity? i want to use the gravity type for a special mode in my game.

    if you doesnt know, see the tetris wiki on wikia

    http://tetris.wikia.com/wiki/Line_clear#Sticky

  6. #26
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export Module
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    gkinfinity's Avatar
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    In the example I gave you the piece never actually locks. All you have to do is use an alterable value and start a countdown of some sort once it touches bottom the first time. After the countdown is over it is locked into place

    As for sticky gravity, once a line is cleared you'll need to start a fastloop for all the block pieces and make them 'fast drop' until they all reach their lowest points. You'll need to use 'Spread value' for the individual tetris blocks to assign them unique IDs.

  7. #27
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export Module

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    gkinfinity,

    i have seen your post, but i want to know how to make an online multiplayer tetris battle? what extensions i needed?

  8. #28
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    happygreenfrog's Avatar
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    You will need lacewing for the online multiplayer. Moo extensions will work, but they are old and no longer supported/updated by the person/people who made them, and I don't know of any public Moo servers that are still running.

  9. #29
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    i will try, happygreenfrog. after that, i want to add bombliss mode in my game. how to make a game like bombliss?

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