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Thread: Where is RuntimeFlash.dat file?

  1. #1
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    Exclamation Where is RuntimeFlash.dat file?

    I just reinstalled my computer and MMF and I want to replace the RuntimeFlash.dat file I got from Pharanygitis a while back that makes the rotation in Flash look much better and smoother. I cant find the original RuntimeFlash.dat file anymore though to replace, do anyone know where it is?

    The difference between the vanilla file and Pharanygitis modified one is really huge and it looks terrible now when I build with the vanilla file. He made a thread about it here http://community.clickteam.com/showthread.php?t=72033 but it seems his example links are down. They showed the difference very well. I have tried to record a two videos of how it looked before in my game and how it looks now, but the quality is very low so its hard to see. But if you look closely at the curly plant you should be able to see how much smoother the old build was. It is much more obvious on big objects though.

    Pharanygitis version: https://dl.dropbox.com/u/4047131/MyP...pharasfile.wmv


    Vanilla version: https://dl.dropbox.com/u/4047131/MyPublic/vanilla.wmv

  2. #2
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    it got changed for a zip file. it's located on Program Files/Multimedia Fusion 2/Data/Runtime/Flash/. The rest of the edits you gotta make are the same, edit the files inside that zip file.

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    Quote Originally Posted by oruga View Post
    it got changed for a zip file. it's located on Program Files/Multimedia Fusion 2/Data/Runtime/Flash/. The rest of the edits you gotta make are the same, edit the files inside that zip file.
    I cant find the .dat file inside the zip though? :/ It was Pharanygitis who sent me his edited runtimeflash.dat file that I replaced with the original so I dont know what changes he made :/ The original file like it is now really is terrible compared to Pharanygitis version, it should be the default one!

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    Hi Outcast. A question if I may, because I am confused. What is it that you need?

    Thanks,
    Marv
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    No, before you had to convert that dat file to zip to be able to edit the contents inside the zip. Now there's no conversion needed, just edit the contents of the zip directly.

    From Pharanygitis:

    + Extract RuntimeFlash.zip
    + Go to the extracted folder - Objects and open the CActive.as file
    + Go to this line (246) and change this

    if (image!=null)
    {
    bitmap.bitmapData=image.img;
    }

    to this:

    if (image!=null)
    {
    bitmap.bitmapData=image.img;
    }
    bitmap.smoothing = true;

    + Now, pack all files from you extracted folder with winzip to a zip file (named to RuntimeFlash.zip)


    So unpack the contents of the zip file, edit that file and pack back everything. Then replace this edited zip file with the old one.

  6. #6
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    Oruga: Nice thanks seem to work!

    Nivram: I was trying to replace the vanilla runtimeflash file with pharanygitis version, it gives a much better result for smoothing rotation and scaling in flash

  7. #7
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    Ah, Ok. Seems as though you found a solution.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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