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Thread: Creating Physics for iOS?

  1. #1
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
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    Creating Physics for iOS?

    How could I do this? I've been experimenting with the Spaceship movement, but it's not accurate.

    I'm not entirely sure how to create something side to side (like angry birds) without Box 2D...

    Please help!

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    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
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    Bump. It just needs to be something crude. Just something where I can launch an object, and it can fly, and then it just falls with gravity.

    (Like this: http://armorgames.com/play/14040/ham...lying-squirrel)

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleMac Export ModuleUnicode Add-on
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    XStar - for something simple, just use Pinball movement and it will fall with gravity! But if you're strying to do something more like Angry Birds, you'll need Box2D or similar.

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    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
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    Actually, I've been trying the pinball movement now, and it seems to be working relatively well!

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    Does anyone have a crude example of this? I'm having a little trouble getting bouncing kinks and upgrades right...

    Just something easy and quick, nothing fancy, please!

    Thanks in advance!

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleUnicode Add-on

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    Perhaps you could use "Vector-Movement". It has inbuilt Gravity. But You need to experiment with it, i don' t have an example at hand....

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    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
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    Actually, I plan on using the Pinball movement, but thanks for the suggestion!

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    So does anyone have an example like the game (see link) that I posted?

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    Hello?

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    Isn't Pinball Movement bugged when it comes to collisions? I use it frequently for things which drop off screen or simply move in an arc, but never bounce. Tried this long ago and gave up due to problems I couldn't fix.

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