User Tag List

Results 1 to 3 of 3

Thread: Shaders are Extenstions ?

  1. #1
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    OldSchool80s's Avatar
    Join Date
    Dec 2012
    Location
    USA
    Posts
    91
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Shaders are Extenstions ?

    Shaders are listed as a sub-directory in the Released Extensions -> http://community.clickteam.com/forumdisplay.php?f=224

    But, how do you know what shaders are compatible with iOS?

    Is it the very nature in how they have to be created, they they ALL are compatible with MMF (based code), so therefor they are compatible with iOS?

    Or, it just depends on the shader?

    If the later is true, then (nice) people that create the shaders, should state that they are iOS (and other exporter compatible). That would help.

    And, are shaders considered extensions? I know they are extensions of MMF, but are they considered an "extension" ? (By the way they are in the forum, they are an extension).

  2. #2
    Clickteam Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Simon's Avatar
    Join Date
    Jun 2006
    Location
    UK
    Posts
    2,735
    Mentioned
    65 Post(s)
    Tagged
    3 Thread(s)
    Only PC exe based apps/games with directx 9/10 display mode enabled support shaders for the moment.

  3. #3
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    OldSchool80s's Avatar
    Join Date
    Dec 2012
    Location
    USA
    Posts
    91
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Simon View Post
    Only PC exe based apps/games with directx 9/10 display mode enabled support shaders for the moment.
    Thanks for the clarification.

Similar Threads

  1. Flipping(giant, high animated) active objects without shaders(or any better shaders?)
    By DinnerSonic in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 24th September 2013, 12:57 PM
  2. Shaders on iOS?
    By Fanotherpg in forum iOS Export Module Version 2.0
    Replies: 3
    Last Post: 29th June 2012, 03:13 PM
  3. Shaders, what are they and where do i put them ?
    By Spryz in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 2nd April 2010, 09:07 AM
  4. Shaders?
    By Game_Master in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 15th March 2009, 12:12 PM
  5. Shaders
    By imported_Matt in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 4th June 2008, 12:53 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •