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Thread: Able to randomly make a character move towards player one?

  1. #11
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleXNA Export Module

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    I have gotten the movement controller working, but really doesn't work how I am expecting. I tried direction, gravity, etc. towards player 1 and each time, they fall straight down starting slowly then it slowly moves faster. Sometimes they will angle slightly as well. Yes, iOS is an important feature for it to work. I don't understand the Advanced Direction control though on how that works. Right now I have it set as a pinball movement which works well, but it doesn't go towards the player.

  2. #12
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    Able to randomly make a character move towards player one?

    Set the gravity very,very high (maybe 50000) and it will accelerate quickly to top speed. I don't know how the advanced direction control works, though.

  3. #13
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    I made a quick example that uses the Advance Dir Obj. Uses 1 event.
    Attached files Attached files

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleXNA Export Module

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    Thanks to both of you. I will give the gravity another try and also see if I can figure out the variables for the Follow Object file. What I have done now is created each of the movements on a random x chance out of y and that is working well now. I will see what I can do on moving the character to player one now.

  5. #15
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleXNA Export Module

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    Oasuke, Could you strip your example down to the basics? The algorithm confuses me. Something like one enemy dropping down from the top of the screen and return after making its drop towards player 1?

    Thanks!

  6. #16
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    Quote Originally Posted by koltzc View Post
    Oasuke, Could you strip your example down to the basics? The algorithm confuses me. Something like one enemy dropping down from the top of the screen and return after making its drop towards player 1?

    Thanks!
    No problem. Ask me if you have anymore questions.
    Attached files Attached files

  7. #17
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleXNA Export Module

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    Excellent! Helps me greatly. I changed the example to allow controls to be able to move player one. Is it possible to to point enemy to where the player was instead of following him after he moves? What I am thinking is that the enemy will speed up as the levels go or maybe start moving towards the player so it makes it a closer call.

  8. #18
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleXNA Export Module

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    I have been able to have the enemy going to the original location upon coming down onto player 1 by adding a variable for both Player X & Y and moving towards that instead of the current position. What I can't seem to figure out is after it reaches that point, it gets stuck until the player intersects with the enemy. Then it returns. How can I get the enemy to return to it's original position by just reaching the player x/y coordinate?

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