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Thread: Character Image Extension[MMF2 Dev]

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    Clicker Multimedia Fusion 2

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    Character Image Extension[MMF2 Dev]

    I don't have MMF2 Dev, so I have no way of testing how the "Character Image" extension by Ross Pickett functions. I'm going to make a paid request for a proper external loading extension similar to Animated Picture Object, but I want to know if the Character Image extension is already capable of such abilities. If so, then I'll just purchase developer. The description reads "Allows you to draw text using a different image for each character. Supports alpha channels." It sounds like the Text Blitter, but perhaps I'm wrong.

    If you've used this extension, can you answer these questions? Is it similar to Text Blitter, Animated Picture Object, etc? Does it allow for scale/rotation? Is it HWA-optimized? What exactly does it do. Thanks

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    Konidias's Avatar
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    Save yourself the need to use extensions and just go with the best method:

    http://www.diybandits.com.au/MMF/tutorials.html

    Text Blitting using fastloops. It's super simple to set up, and there are no extensions required so it will work across all platforms.

  3. #3
    Clicker Multimedia Fusion 2

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    That was a great example, however it didn't address the issue of externally loading images into the active object, and the problem it has with the images applying to all instances.

    I did gain a helpful insight after messing around with it though. It's true that when externally loading images, it'll be loaded into every single duplicate active object regardless of ID's/etc. However, it's only for that specific animation sequence. If you load a new set of images in a different animation sequence, it'll work even for duplicate objects. So basically what you'd have to do is have a unique animation sequence for every object you want to load, then use an .ini/array and save the value of whichever sequence index it is.

    I should make an example, but if anyone did use this method..they'd have to make their own animation/qualifer engines since everything is being referenced by 1 object. I'll show the basics if anyone is interested.

    Needless to say I'm very pleased.

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