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Thread: Problem with Mouse Controlled movement

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    Clicker

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    Angry Problem with Mouse Controlled movement

    I have an old app i am trying to finish but I have huge problems with the Mouse Controlled movement. I wish I could just get rid of it but it would take to much redoing of stuff I don't want to do right now. The problem is that I want to show the mouse cursor at some times, but for some reason the Mouse Controlled movement refuses this to happen if it is used in the frame. I even tried to change the object that is using the Mouse Controls to another movement and then destroy it at the start of frame but still the mouse will not appear :X:X:X (I also have an always event to always show the mouse..)

    Any ideas what I can do to be able to show the mouse?

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    Clicker Multimedia Fusion 2iOS Export ModuleXNA Export Module
    Asholay's Avatar
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    Can you create a fake mouse pointer and always set it to the x/y position of your mouse controlled object - then make that visible & invisible as required.

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    Clicker

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    Quote Originally Posted by Asholay View Post
    Can you create a fake mouse pointer and always set it to the x/y position of your mouse controlled object - then make that visible & invisible as required.
    I wish i could, but the reason I need to show the real mouse is that I cant get a "fake" mouse to be over other api (like mochi score leaderboard or ad windows)

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