screen2.jpg
(Graphics are far away from final, there will be lots of shades, better animation and early 90's 16 bit style arcade graphics added)
If you've played Superman for the Atari 2600 before, this will be a piece of cake for you!
I've been working on this Superman remake/revamp which is still a 45% work in progress (the crooks disappear, they don't scatter through the city yet, neither does "Louis Lane" and the famous annoying chopper).
So I am thinking...: if someone else can have a look at it, he/she might know easier ways I could have coded it.
You will notice, I've used several (to be invisible) actives to serve as the "magic trick" to get certain jobs done, such as allowing Superman to fly and when he is supposed to walk on the ground. I had to invent these things off the top of my head, because I feel I am know too little still about the marvelous and powerful event editor.
So take a look, and see what you think... maybe you will see that I've gone a bit too far to accomplish something you might think would have been done with just a couple of codes
You may want (at a given point) have a broad look at what's going on in the game by matching the window's size to the playfield size. But remember, the "magical" actives won't work if you do so. I guess they are supposed to work while the window is within 320 x 224 (because that's the res I coded it in).
You will see funny things like Superman being stuck inside a kryptonite jail, where he is forced to wait until clark enters the phone booth, so he can be free, then Clark switches with him being himself stuck inside the wall and can't go anywhere!![]()
There is an error in the counter, it becomes scrambled after a while, lol.
I might have too many frames unnecessarily (well 4): Title, Begin, Fall (which are intro screens) and Metropolis which is where all the action takes place
Feel free to change it to your liking (delete unnecessary actives, switch to easier coding, etc) and post back so I can see and learn from the differences! Well appreciated!
But if you think I'm on the right path and that this mfa couldn't be simpler, just let me know and I'll be happy!
here's the mfa: http://sdrv.ms/11NoUVV (only 885kb)
mfa features: awesome "magical" full screen, mame arcade style resolution: 320 x 224
it is supposed to be used with Walrus ultimate full screen object which (if you don't have) can be downloaded here: http://ultimatewalrus.com/mmf.php
(resizes the screen keeping the aspect ratio and without changing your native resolution) the ultimate answer to having your games full screen!
I don't know if the mfa encapsules/embeds the object or not. I know it shows up in my MMF2's frame editor.
If this post fits better else where, feel free to move it. Cheers!









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