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Thread: Hi I'n introducing myself

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    Hi I'n introducing myself

    Hi, just wanted to introduce myself.
    I recently downloaded the demo of this and found myself really into programing. I've been watching many tutorials
    and I already feel like a know a lot, but I will still probably be asking for help minor things though.

    While I'm here, I would love for someone to tell me exactly how to set the animation to change during the a second jump.
    I was able to program a double jump, but I can't get his animation to change. Can anyone of my clickteam board mates help me with that?

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    gkinfinity's Avatar
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    Welcome to the forums!

    When the user presses a button to initiate the second jump, just have it check to see if the second jump animation is already playing. If it isn't, start the second jump animation.

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    Quote Originally Posted by gkinfinity View Post
    Welcome to the forums!

    When the user presses a button to initiate the second jump, just have it check to see if the second jump animation is already playing. If it isn't, start the second jump animation.
    thank you so much, but It seems as though he goes right back to his falling or jumping animation in a blink of an eye. It's got to be because when gravity value is pos his animation is falling, and neg for jumping. I don't know if I can over lap it that.

    I tried many different things can't get it.

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    gkinfinity's Avatar
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    Oh, you're using the platform movement aren't you? I always make my own movement engines because they are much more precise and you can have more control over them. I believe that with the default movements the jumping and falling animations are automatically triggered when moving up or down in the air, so i don't know how exactly you would get the animations to work, sorry. Hopefully someone more knowledgeable will come along and help you out.

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    Quote Originally Posted by gkinfinity View Post
    Oh, you're using the platform movement aren't you? I always make my own movement engines because they are much more precise and you can have more control over them. I believe that with the default movements the jumping and falling animations are automatically triggered when moving up or down in the air, so i don't know how exactly you would get the animations to work, sorry. Hopefully someone more knowledgeable will come along and help you out.
    No I'm using my own engine also. I cant use that regular platform engine it seems to be like weird i don't know.

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    Oh, well in that case if you post your mfa I'd be more than willing to show you how to do it. It's hard to give advice without seeing your exact movement engine though. You can just isolate that part of your game and upload that if you want

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    K here take a look,
    You going to see I tried to do an animation for a spring and for an attack called pkfire.
    I just cant make an engine for animation. http://www.2shared.com/file/E5p_LyZi/tuts.html

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    Hey, this is pretty easy to fix.

    First off you need to have the action that sets the Animation to Second Jump when he does the second jump. This was abscent in your example.

    Then, copy the event that starts a normal jump. In the first event, add a condition that says that "Animation Second Jump is playing" and Negate it by rightclicking on it and select Negate. Then remove the action that sets the y-position.

    In the second event, remove the action that sets the Animation to Jumping.

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    Ahhh, looks like Popcorn beat me to it!

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