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Thread: Window transparency and Windows8

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    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator Pro
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    Window transparency and Windows8

    OK guys, I need to make my application transparent on Windows 8 PRO?
    I tried the Window Transparency and Kernel object but both doesn't work at all...
    I tried to change Scene effect to "Semi transparent" in the event editor, but didn't work neither.

    If someone can help, I'll apreciate
    Thx

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    up please

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    can you post your mfa? (or a simple one)
    Regards,


    Fernando Vivolo

    ... new things are coming ...

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    Quote Originally Posted by iosconstruct View Post
    I tried the Window Transparency and Kernel object but both doesn't work at all...
    I tried to change Scene effect to "Semi transparent" in the event editor, but didn't work neither.
    Thx
    Are your video drivers up-to-date and working properly? Windows 8 might of broke some of these transparently extensions Or by judging at the fact the "semi-transparent" option isn't working for specific objects, you may need to update DirectX and/or drivers. Which graphic mode are you planning on using? (eg. Standard/DirectX/VRAM/Direct3D 8/9?)

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    The extensions will need to be modified by the ext developer as they will contain the correct code for Windows Vista/7 transparency to the kernel, Win8 will be different.

    With regards to the semi-transparency inside of MMF2 you'd be better off posting a bug report in the MMF2 BETA forum further down so Yves could make a proper note of it.

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    Danny, the thing is I'm not sure how to make the semi-transparency working when the target is a scene (I usually use this event with active objects and it works correctly though.)
    lh37, they are, and I obviously thought about this before, but unfortunately this is not the reason.
    I tried with Standard and Direct3D 8/9 modes.

    I was able to open a mfa example file of the Window Transparency object, and the example worked well.

    Maybe there's no problem, maybe what I want to do is just impossible.
    To be precise, my scene has actives, background, buttons, etc... (normal...), I would like whole this scene be transparent.
    Am I clear ?

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    Oh, in that case have you tried just modifying the co-eff of the layer?

    I think I maybe reading your question wrong, just to note, there is a difference between Semi-Transparent (in object properties) and the built-in (event editor) Semi-Compatible Opacity...
    Want to learn Clickteam Fusion 2.5?




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    Do you talk about this ?

    Because this is disabled in my MMF2 english version, but is enabled (and doesn't work at all) in my project on my french MMF2....
    A bug ? I can't try now because installing my english version has broken my french install - and I have exceed my limit for serial number - None answer from clickteam for now, so I'm waiting for them in order to keep working on my project (and solve this)

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    Quote Originally Posted by Danny View Post
    The extensions will need to be modified by the ext developer as they will contain the correct code for Windows Vista/7 transparency to the kernel, Win8 will be different.

    With regards to the semi-transparency inside of MMF2 you'd be better off posting a bug report in the MMF2 BETA forum further down so Yves could make a proper note of it.
    Hi Danny,

    the extension use the layered windows and transparency api for vista and up, did you find a new api for windows 8, if yes, please point me in the right direction.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  10. #10
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    Hey Fernando,

    http://msdn.microsoft.com/en-us/libr...=vs.85%29.aspx

    This is the ONLY reference I can find on the topic. AFAIK they wanted to strip transparency out of Windows 8 so everything would look uniform and fit the Metro theme, however the above documentation looks promising, not sure whether it's any use to you or not. Francois may know a little more as he now has a Windows 8 machine, I don't so I can't test anything.

    @iosconstruct - I'll try and let CT know to speed up your registration reset. Have you tried switching the runtime to D3D9? That command should be come available once you do, if not try using the Layer object; that also has co-eff properties for the layers.

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