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Thread: Load image from binary / external into an active object

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Popcorn's Avatar
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    Load image from binary / external into an active object

    I cannot figure out how to load an external image into an active object.
    It works in MMF, but not on ios.

    The images are .png files exported from MMF2.

    I have tried to search for a solution, but haven't found any that helps me.

    This is what I do:

    - the images is added to Data Binary in MMF2.
    - in the event editor, in the Load Frame action of the active object, the image is called by filename only, no path
    - the images are copied along with the zip, and are also referenced in X-code (File -> add files to project)

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleMac Export ModuleUnicode Add-on
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    AyreGuitar's Avatar
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    Popcorn - As far as I know, Active Object doesn't support image loading on iOS. You have to use Active Picture instead.

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