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Thread: inRange Box 2D Error because of virtual resolution?

  1. #1
    Clicker Multimedia Fusion 2Android Export ModuleiOS Export ModuleSWF Export Module

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    Question inRange Box 2D Error because of virtual resolution?

    Hey there!

    I'm working on a new project and i recently included the Box 2D Phisix Engine.

    Everything goes fine until I want to use the Engine in a frame which resolution is bigger than the actual window size.

    For example a Jump'n'Run scene, not as that big - 2000x480
    Window size: 640x480

    If I change the frame size to the overall window size everything is ok again.
    I there no way to use the engine and add bodies and shapes without this error on the whole frame?

    (I used the right world chain width and height and added a 0 body of course)

    Can somebody help me please?

    grz,

    Haw

  2. #2
    Clicker Multimedia Fusion 2Android Export ModuleiOS Export ModuleSWF Export Module

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    Problem solved:

    I tried several different engine builds 2.2.0 did it

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