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Thread: Moving actives cut out pixels

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    Clicker Fusion 2.5SWF Export Module
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    Moving actives cut out pixels

    Sometimes when moving around actives they cut off some of their pixels whilst moving. Somtimes, the moving things just disappear altogether, then flicker back in a bit later.

    This is especially prevalent with the built-in movements (8 direction, mouse, etc). When switching from Standard to Direct3D, it seems to get rid of this, but that seems silly. I tried DirectX, but that freezes up MMF2 whenever you close the running application.

    I'm using Windows 8 and MMF 256.34.

  2. #2
    Clicker Fusion 2.5SWF Export Module
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    Bump.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

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    Yeah noticed that too. Anyway Standard mode is of no use now that there's Direct3D. Use Direct3D

  4. #4
    Clickteam Clickteam
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    Quote Originally Posted by SuperDisk View Post
    Sometimes when moving around actives they cut off some of their pixels whilst moving. Somtimes, the moving things just disappear altogether, then flicker back in a bit later.

    This is especially prevalent with the built-in movements (8 direction, mouse, etc). When switching from Standard to Direct3D, it seems to get rid of this, but that seems silly. I tried DirectX, but that freezes up MMF2 whenever you close the running application.

    I'm using Windows 8 and MMF 256.34.
    As opposed to 'bumping' your thread because nobody has responded you would have been better off posting this in the MMF2: Owners Lounge for bug reporting so Yves can take a look at it. Due to you using Windows 8 and I've never heard or seen this bug before one can assume it is something to do with Windows 8 possibly.

  5. #5
    Clicker Fusion 2.5SWF Export Module
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    So, should I repost in the lounge?

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