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Thread: Crash/exception SIGABRT, please help

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    SoftWarewolf's Avatar
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    Question Crash/exception SIGABRT, please help

    2013-02-04 12:01:14.136 Epic_Stack[421:907] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[CActive condition:withCndExtension:]: unrecognized selector sent to instance 0x44e120'
    *** First throw call stack:
    (0x36e2f2a3 0x3360697f 0x36e32e07 0x36e31531 0x36d88f68 0x57c73 0x38113 0x37a99 0x98b3 0x8367 0x804f 0x7eeff 0x7fe2d 0xc0edf 0x80c55 0xa689b 0x98d2f 0x1330d 0x11d2f 0x1f7c9 0x3859374b 0x36e045df 0x36e04291 0x36e02f01 0x36d75ebd 0x36d75d49 0x32b4e2eb 0x3757d2f9 0x6f05 0x3478)
    libc++abi.dylib: terminate called throwing an exception

    it stops on: int retVal = UIApplicationMain(argc, argv, nil, @"RuntimeIPhoneAppDelegate"); on main.m with thread 1: signal SIGABRT
    UIApplication Main: 0x3757d2f8: movs r0, #0
    __thread_kill: 0x362ac350: blo 0x362ac368 ; __pthread_kill + 32

    ^i just copied all this since i am not familiar with coding in xcode and don`t know how relevant it could be.

    The crash is on the first menu of the game, there is a range of extension there
    such as ini, iOS, rate me, 3 of the game center objects, and the new ChartBoost control object.
    the frame also has a fade in transition (from white).

    What is strange is that if i am really quick, it`s plausible to click a button and go to the game before it crashes. And chartboost works fine afterwards, so i don`t think thats the main problem here.

    If anyone can think of a trouble shooting solution, please tell. I am only using a macbook air with fusion running under windows bootcamp, so i have to restart the computer each time i test, which is why it`s sometimes hard for me to pin down the exact problem.

    edit: The build type is final, and i am deleting the old app and doing a "product - clean" before running. Same error on simulator and device.

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module
    DistantJ's Avatar
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    Did you drag all of the ChartBoost stuff in, and made sure you entered your App ID and App Signature correctly? Have you tried cleaning the project? Also reboot XCode, your Mac and your device. See if it still happens with a Final XCode Project, otherwise try removing each extension one at a time and then building a Final XCode Project, see if one of those is causing it. I hope it's not my ChartBoost one, I don't allocate any memory, everything happens within scope, so I can't see how ChartBoost Control could cause it...

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Try removing the rate-me object, a few of the extensions in the iOS forum are out of date and creating problems for a few users.

  4. #4
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module
    DistantJ's Avatar
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    I just build and ran my first basic iOS game with the ChartBoost extension featured and I get no SIGABRT errors or anything, so I'm quite certain it isn't the ChartBoost object. Like RhysD said, try removing Rate Me, see if perhaps it's having some issues on iOS6.

    Funny thing, looking at your error it seems like something has gone wrong with one of your actives or conditions. Try moving some 'Start of Frame' events to 'Timer is greater than 0'00"01 + Only one action when event loops', see if it still happens, or try removing/moving your first frame, see if perhaps something has been corrupted.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    SoftWarewolf's Avatar
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    You are right, rate me is the perpetrator i obliviated it from my project and everything works great, no problems with your new extension Dj, except a small yellow string warning. If i manage to break the 300$ threshold on chartboost and actually get paid, then i'll hit that donation button.

    i believe the manual rate me url should be "itms-apps://itunes.apple.com/WebObjects/MZStore.woa/wa/viewContentsUserReviews?id=#MY_APP_ID&onlyLatestVe rsion=true&pageNumber=0&sortOrdering=1&type=Purple +Software" please correct me if i am wrong. On the forum where i found it, they say it might not work on iPad?

  6. #6
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module
    DistantJ's Avatar
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    The string warning is from something I accidentally left in from debug. You can delete the line if you want, I will be doing so in the Unicode update

  7. #7
    Clickteam Clickteam
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    The easiest way to link to the App Store is to use App Store Short Links like described here:
    https://developer.apple.com/library/...33/_index.html

    In the page above the links use http, and such links will open the Safari app which will then redirect to the App Store app. If instead of http you use itms-apps you will avoid the redirects, and the App Store app will open directly. A much better user experience imho.

    The short answer is to use this kind of links:
    itms-apps://appstore.com/<companyname>
    itms-apps://appstore.com/<appname>
    itms-apps://appstore.com/<companyname>/<appname>

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