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Thread: Flash Export - Sound Problem

  1. #1
    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleUnicode Add-on
    iamjot's Avatar
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    Question Flash Export - Sound Problem

    Ok i havent used the swf exporter for a long time. Now i got this bug. Any ideas?

    Loading configuration file C:\Program Files (x86)\Multimedia Fusion Developer 2\Data\Runtime\Flash\Flex\frameworks\flex-config.xml
    C:\Users\Jot\AppData\Local\Temp\Fla1721.tmp\Runtim eFlash.mxml(49): Error: unsupported sampling rate (48000Hz)

    best

    Jot

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    MJK's Avatar
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    I have bumped into the same issue (mp3 compressing used to work better in some older builds). To get rid of the error I often need to edit the sound files to some other setting/format, which is a pain..

  3. #3
    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleUnicode Add-on
    iamjot's Avatar
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    Thx mjk! I already thought sth like this. Damn... This will be a lot of work ^^

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    You must have saved the mp3 to a sample rate of 48000 at a 24 bit depth. You need to decrease the sample rate to 44100 and bit depth to 16. Or convert it to an .ogg or .wav file. Use Audacity to convert your file/files or to lower the sample rate and bit depth. It's free and a very good audio program. I use it all the time for audio files in MMF. http://audacity.sourceforge.net/
    I believe Flash doesn't support 48000 sample rates.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    This is usually a huge pain. What I do is take all my audio files and convert them all to 22050 Hz, downmix channels to mono, WAV format using foobar's 2000 converter. On MMF2 I have MP3 Compression settings: Force frequency: 22050 Bitrate 96.

    I came to this after several experiments, probably not perfect, but it's the best method I've found so far.

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Quote Originally Posted by KLiK-iT View Post
    You must have saved the mp3 to a sample rate of 48000 at a 24 bit depth.
    This is actually not necessarily the case when you get this error message. For example, my samples are always in max 44100 rate but I still get the error every now and then. If I recall, converting to .ogg solved this problem for me.

    Also, this is a new behavior in MMF2 which was not present in earlier builds, because I tried to rebuild an old game to swf, which I had successfully done before, but now it failed with this error message. To be able to rebuild it, I converted all source sound files to .ogg (because sample rate was 44100 or below already).

  7. #7
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    KLiK-iT's Avatar
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    Good to know. So this error is from the new build? BTW, I always use .ogg files in my projects. They always seem to work and are smaller file sizes too.

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