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Thread: Qualifier change on runtime

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleFirefly 3D Module

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    Qualifier change on runtime

    Is it possible to change or add/remove qualifiers to objects during runtime?

  2. #2
    Clicker Fusion 2.5 DeveloperSWF Export Module
    Strife's Avatar
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    As far as I'm aware, it's not possible yet. However, you could try using a specific alterable value to determine what type of object it is.

    For example, let's say you use Alterable Value A. You could then use the condition "Pick objects which Alterable Value A = 1", and the event will only apply to objects with that value. So, if you wanted to treat 0 as Group.Good and 1 as Group.Bad, for example, then this might be a decent way to simulate qualifier changes.

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