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Thread: Inbuilt "Launch" restores the Animation

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    Inbuilt "Launch" restores the Animation

    After an Active launches another Active (through the "Launch" action) the ending of the "Launch" animation acts as "Restore Animation" after it finishes playing.

    To see it in action, open the attached mfa (you'll need a Unicode version of MMF2) and press Space. This will fix the direction of the active on screen. Try moving the active around the screen and you'll see it indeed works (it will always face the same direction regardless of the direction it's moving in or standing).

    Now press Z to launch a bullet… and the active will start acting as if the Animation Direction were restored. Is this a bug or am I doing something wrong?

    Edit: Seems I can't link to the Flash export of the tech test, it says "Post denied. …" after I try to paste the link.
    Attached files Attached files

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    Here's the snapshot of all the events in the game in case anybody's curious but doesn't have Unicode version of MMF2:

    12141_19964.jpg

    I'll post a link to the exported game too once the forum allows me.

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    And finally here is the export!

    How to see the problem:
    Move around, and shoot with Z. This works perfectly.

    Now lock your direction with Space. Move around. The Square stays fixed, as it should.

    Press Z again. The square acts as if the Animation Direction has just been restored (which it shouldn't)

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