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Thread: Can you take a screenshot of the original pre-resized game screen display?

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleInstall Creator Pro
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    Can you take a screenshot of the original pre-resized game screen display?

    I know of a few ways to take a screenshot of the game the user is playing, I think some don't work in HWA and some do, the project I'm toying with now it's fine if I'm stuck with Standard actually... but the main issue is that these take a screenshot directly of Windows if I remember correctly. (Correct me if I'm wrong on one!)

    While I'd have other uses in the future, what I want to do here is just take a screenshot of the screen then use the modal pause screen subapp trick, so the user can still see the game screen behind the pause menu. The natural screen is pretty small to simulate an old game style, Ultimate Fullscreen helps fix that but if the user goes into full screen mode, and they've got a high resolution, then every pause would generate something like a 1080x1920 uncompressed image in the memory every time. That seems way overkill and in some cases might result in oddly distorted pause screen images I fear.

    Is there any way to take an image not of the computer but of the original pre-resized unfiltered display?

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleMac Export ModuleUnicode Add-on
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    Not sure why you'd need to take a screenshot if you're using a modal sub-app to pause your game. If your sub-app is smaller than your game screen, the game should be visible behind the sub-app anyway?
    You could try using the Screen Capture object and Capture Frame rather than Window or Screen - it might capture to your original pre-resized unfiltered display size. Just set your Capture Frame Origin to (0,0) and the Width and Height to your screen size, eg 320x240 or whatever.

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