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Thread: Export Layers?

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    Clicker Fusion 2.5
    Warmachine's Avatar
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    Export Layers?

    Hey guys, do you know if there is any way to export an entire layer as a separate image? In my game, i am using several smaller pieces (bricks, blocks etc) and would like to be able to make 1 big image out of them per layer, just for backup.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module

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    i'd love that too. I had to copy all objects and paste into a new layer on a new frame, but obviously a bit problematic and it doesnt copy any code across.

  3. #3
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    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
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    Well, when I did the Hex Map Editor I used the Picture object, File object, and Screen Capture to save the the hex tiles to bmp. If you think that would help I could upload the source:

    http://castles-of-britain.com/mmf2projects.htm

    Marv

    Wait. What do you mean by by carrying code across. Warmachine didn't say anything about code. He just wanted to save as a image.
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    KLiK-iT's Avatar
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    If I remember correctly the old Click&Create used to have the option to copy the code when you copied an object. That was a nice option.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module

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    Quote Originally Posted by nivram View Post
    Well, when I did the Hex Map Editor I used the Picture object, File object, and Screen Capture to save the the hex tiles to bmp. If you think that would help I could upload the source:

    http://castles-of-britain.com/mmf2projects.htm

    Marv

    Wait. What do you mean by by carrying code across. Warmachine didn't say anything about code. He just wanted to save as a image.
    Well in that case just do a screen copy and paste?

  6. #6
    Clicker Fusion 2.5
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    Quote Originally Posted by nivram View Post
    Well, when I did the Hex Map Editor I used the Picture object, File object, and Screen Capture to save the the hex tiles to bmp. If you think that would help I could upload the source:

    http://castles-of-britain.com/mmf2projects.htm

    Marv

    Wait. What do you mean by by carrying code across. Warmachine didn't say anything about code. He just wanted to save as a image.
    Thanks Marv, i'll check it out! Yeah my issue didnt have any code issues, just being able to export layer contents to an image. For example, i typically use 4-5 layers for background parallaxing, one for the player/enemies ground to move on and a front layer that has the HUD. It would be really cool to be able to click on a background layer and save it as an image file. Yeah, realistically all you would have to do is just create your background image with a paint program of your choice, but what i ran into doing this was either making the frames too short or too long, then you were stuck with what you had lol. I find it much smoother just building your backgrounds from the ground up using MMF2, that way you can experiment with what you have and if something doesnt work you can just take it our and correct it, instead of having to start a picture over from scratch...been there, done that and it sucks! lol

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    Clicker Fusion 2.5Fusion 2.5+ DLC

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    nivram, do you know if there is a way to use the screen capture object to save an entire frame to bmp/png if the frame is larger than the window?

    for instance..I have a window that's 800 x 600....but the frame I want to take a screenshot of is about 1600 x 3000 (or something like that).

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    Clicker Fusion 2.5
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    Quote Originally Posted by ffomega View Post
    nivram, do you know if there is a way to use the screen capture object to save an entire frame to bmp/png if the frame is larger than the window?

    for instance..I have a window that's 800 x 600....but the frame I want to take a screenshot of is about 1600 x 3000 (or something like that).
    I was thinking the same thing. I tried it at break (im at work lol) and it would load a window with this: ... in the corner, like a minimized window and my frame would not come up but it showed that it was opened and running...odd. Although could be operator error on my part as i have zero experience in using it. If you try it out ffomega and have luck, please post back here with the results, sounds like it could be done. I'll do the same if i have any luck

  9. #9
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    nivram's Avatar
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    Quote Originally Posted by ffomega View Post
    nivram, do you know if there is a way to use the screen capture object to save an entire frame to bmp/png if the frame is larger than the window?

    for instance..I have a window that's 800 x 600....but the frame I want to take a screenshot of is about 1600 x 3000 (or something like that).
    ffomega I don't know of a way. I have always spliced my large maps together.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  10. #10
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    I can try and mess around with some of the features of the screen capture object. Once upon a time I was able to capture the entire frame but I cannot remember how I did it.

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