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Thread: Audio issue with end game - lives at 0

  1. #1
    Clicker Fusion 2.5 DeveloperiOS Export Module
    GameMaker2019's Avatar
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    Audio issue with end game - lives at 0

    Ok, about a week or two ago I posted on another part of the forums how I was having distorted audio and I couldn't find the file to delete it. I thought is was just an audio issue with that one wav.

    But after going through my game, I realized it only happens when I try to play audio with animation when the player lives go to 0.

    So basically, I have it set to when the player lives = 0, play an animation and an audio clip. Whenever this happens, the audio is distorted. No matter what audio clip it is.

    Any idea for a fix? Most of my games will contain lives and I want animation and audio to play when they player is out of lives...

    Thanks

    P.S. - I was going to upload a sample, but the forum thing says it's too big. So here is a screenshot, just duplicate this and see that the audio won't play correctly with an animation.

    Also, this is set for IOS.
    Images attachées Images attachées

  2. #2
    Clickteam Clickteam
    Jeff's Avatar
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    Add an only one action when events loop condition on this event.
    I think your triggering it over and over and actually playing the sound file multiple times and its not a distortion of the sound file.

  3. #3
    Clicker Fusion 2.5 DeveloperiOS Export Module
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    It worked!!! Thank you so much for your help

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