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Thread: game navigation problem

  1. #1
    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleiOS Export Module

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    game navigation problem

    I'm trying to create this series of steps:

    A main menu button is part of the game's user interface. The player is many frames into the game, when they click the button to go back to the main menu- to reset an audio level, or something. After returning to the main menu and making their changes, they click a "continue" button on the main menu, and it takes them back to the same frame they were on.
    How to set this up? So that the continue button always finds the right frame? Should a flag toggle on or off? Or should a counter go to 1 or 0? Selecting go to Previous frame doesn't work. I'd like this to be a Global Value, but am having no luck. Any suggestions are greatly appreciated!!

    (ps. I saw this in a game called Lost City on the iOS, and it worked perfectly...)

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleMac Export ModuleUnicode Add-on
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    AyreGuitar's Avatar
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    Set a Global Value to your current frame before you Jump to your menu frame.
    Then when you want to continue from your menu, use Jump to frame, choose calculation (or could be expression, I can't remember) and use the Global Value in your expression.

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