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Thread: On Loop Problem

  1. #31
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleXNA Export Module
    ProdigyX's Avatar
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    If you want to select the Xth created instance of an object using my method, simply Set an Alterable Value to the index of the loop.

    When you create object, all actions after the object created are associated with the individual object. So if you wanted to pick the 3rd iteration of the objecet

    +On Fastloop 'create;
    -Create object "Objecthere" at (0,0)
    -Set X Position of Objecthere to [(loop index of 'create') * 64]
    -Set Y Position of Objecthere to 0
    -Set Alterable Value A to (loop index of 'flname)

    +Alterable Value A of 'Objecthere' = 2
    -Actions here

  2. #32
    Clicker Fusion 2.5 DeveloperHTML5 Export Module

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    I worked on this last night. I found that the issue does not appear to be selecting the object instance. It has more to do with what happens if you try to use the built-in "create an object". It will refuse to create "one" new ball relative to the ball instance selected. It will create a ball for all balls of the same name like Ball5 even if you select a specific instance. I found an extension call "Create by Name" that appears to provide the ability to select an instance and to create a single ball at a specific X,Y location.

    At least I feel I am now on the right track and starting to get better control of the objects. There really needs to be an extension similar to "Create by Name" that allows you to easily select an instance and then to be able during the "runtime" to define a new ball object with a new name and X,Y location or relative to the selected instance. The real name of the ball instance is the index value given to each ball at create time. This is a random number. You have to create a list of its index name and a assigned number like 1, 2 , 3 in a increment alt value.

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