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Thread: [Still doesn't get it] HELP: Moving to the Closest Node! (w/ MFA)

  1. #11
    Clicker Multimedia Fusion 2Android Export ModuleiOS Export Module
    loglady's Avatar
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    I tried moving the player and guide to another place (and it works at the first run) but it sets itself to run clockwise after...

  2. #12
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    In all the excitement I forgot what you were originally trying to do. Would my "Node Example" on my website help, maybe to at least give you some ideas. I'm not shy, but at times I do have brains of an ice cube.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  3. #13
    Clicker Multimedia Fusion 2Android Export ModuleiOS Export Module
    loglady's Avatar
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    Two months ago when I thought about this game one of the first places that I look for reference was your site, nivram and I took a look at your Node Example. Sadly I couldn't figure how to make the bot to follow a pre-determinated path (in the node example the player makes the path so the bot follows it) and keep looping in it, thus I need the bot to rotate in 360 directions (not only 32 and with all animations frame). Then I started messing with the ADO (now I can make the bot rotate 360 degrees with just one animation frame) and reached the point where I got no idea of how to acomplish what I'm trying to do: make the bot to follow a pre-determinated path and keep it looping. Luckly I saw GreenOnion's question and Konidias answer. BigHatLogan solved 99% of the problem I have. After messing with the answer I couldn't figure how to set who is the first and the last node. Maybe it's just a "click" left to solve it all. Anyway, thanks nivram for pointing me to another possible answer!

  4. #14
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    If you need more flexibility and are set on using some sort of nodes AND if those nodes don't move then I think Advanced Path Movement extension would be perfect for the job.

  5. #15
    Clicker Multimedia Fusion 2Android Export ModuleiOS Export Module
    loglady's Avatar
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    Gonna give another try on the Advanced Path Movement extension. I tried it before and drew the path using the utility that comes with the extension but the movement didn't feel ok that time. Maybe now I can do a little better.

    Many thanks!

  6. #16
    Clicker Fusion 2.5 Developer

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    Whatever you're trying to do, I'm sure there's a much simpler way to go about it.
    What exactly are you actually trying to achieve? Is this AI for a racing game, or what?
    eg. http://sdrv.ms/14KvqhD

  7. #17
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    loglady's Avatar
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    @MuddyMole

    I'm having headaches trying to figure what you did... AND I'm happy with it!!!

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