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Thread: Date and Time object invisible!

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

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    Date and Time object invisible!

    Hi,
    I am noticing that the date and time object is not visible in Flash. Is this a bug? I am using the object as a countdown in a game. It is visible in the exe version but not in the Flash version. Any ideas? Thanks,
    Brett

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    nivram's Avatar
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    Quote Originally Posted by brett View Post
    Hi,
    I am noticing that the date and time object is not visible in Flash. Is this a bug? I am using the object as a countdown in a game. It is visible in the exe version but not in the Flash version. Any ideas? Thanks,
    Brett
    Brett. In your Flash build mfa, go to New Object. These are the objects you can use. If the object you seek is not there, then it is not Flash compatible.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    I think it's compatible with flash, as I remember using it. It doesn't seem to work properly in scrolling games, however, though that may have been fixed since the last time I used it.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

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    Hi,
    I checked and the Date and Time object is available and Flash compatible. For some reason it does not appear on the screen. I made sure that it was not displaying as background so it should be visible in front of backdrop objects (but it isn't). Any other ideas? Thanks,
    Brett

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    I'm not having any issues displaying it in flash. Is it being used in a scrolling game? If so you'll need to tick "follow frame" in it's runtime options. In my game I had to do that anyway because it starts from the opposite end, not at 0.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

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    Hi Klik-iT,
    It is being used in a scrolling game but if I check "follow the frame" then the object moves around but I'd like it to remain stationary within the frame (at the bottom center). When I look on the game, the object appears for a fraction of a second but then it disappears. I remember the Active System Box had a similar bug in Flash games. Is this the same? Thanks,
    Brett

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    KLiK-iT's Avatar
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    Bret, like I said. I'm not having any issue displaying the object. Is your MMF up to date? Are you using layers? Is there anyway you can upload your mfa here or PM me with a link to your project, so I can take a look at it?

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    Quote Originally Posted by brett View Post
    Hi Klik-iT,
    It is being used in a scrolling game but if I check "follow the frame" then the object moves around but I'd like it to remain stationary within the frame (at the bottom center). When I look on the game, the object appears for a fraction of a second but then it disappears. I remember the Active System Box had a similar bug in Flash games. Is this the same? Thanks,
    Brett
    I had this issue as well. It won't work without follow the frame checked. Even with it checked, if you constantly move it to stay in the same place on-screen, it will not always show up.

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    I noticed this happening with bar counters being semitransparent in flash apps. If you use the always set semitrans to semitrans at 0 they aren't semitransparent. With that said, there is a setting for the clock object to show it. I say try to use "Always", "Show" and see if that works.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Are you droppiçng it in the top-left corner of the frame? For objects that are scrolling-independant, the coordinate should be within the screen size, on the top left of the frame (within the zone marked by a thin hashed line)

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