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Thread: Trouble getting started

  1. #11
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

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    so ive created an simple app wih just an active object bouncing around the screen.

    I've built it as an xcode final as advised previously, and now with testing this one, the simulator shows nothing, just a blank screen. I noticed on xcode's status up the top says "Finished running <app name> on iPad Simulator". I'm really startin hate on this eh, should be so much easier..

    Can you please do the same thing and see if it works for you..?

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Do you have a device you can test it on? Also, if you can try a Build -> Clean in xCode. And also, in the simulator before building again go to the home screen (Command+Shift+H) and hold your mouse down on the app icon until it starts shaking and click the X to delete it from the simulator. Then rebuild again so it's doing a fresh install.

    What type of mac are you running? Is it updated with all the latest graphic drivers etc.? If there are any sample xcode projects that come with xcode, maybe you can open one of those and see if you still get the blank screen. If it is still blank, then we can rule out MMF having problems.

  3. #13
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleMac Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    AyreGuitar's Avatar
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    There are a few things you can try:
    1. Which version of the simulator are you using and is it compatible with the minimum iOS for your app?
    2. Try changing the name of the bundle ID from com.clickteam.runtime to something else, eg com.clickteam.test and re-export from MMF2 with a different .zip name, eg myTest.zip - XCode can sometimes get a bit confused when trying to run an app that has the same bundle ID as something else on your device/simulator but a different app name (I assume you've already tried some other example on the simulator?), it will tend to overwrite the old one and then get confused.
    3. Try deleting the app from the simulator, cleaning the build and deleting the derived data for that project in the Organiser and running it again

    Good luck!

  4. #14
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

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    I yet again created a new one from scratch, and seemed to have worked. There must be something weird goin on with some of the apps ive made. if anyone can suss this out one day thatll be awesome (note: i have no sound in this game)

    https://dl.dropbox.com/u/53463002/xcodescrn.jpg

  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Try removing the underscore from your app name, it could be something there. Also try step 2 from AyreGuitars suggestions.

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