I have a frame filled with about 48 items that combined take up quite a bit of space. I have a second frame that has no objects directly on it, however, it is programmed to create a one of each of those 48 items at the start.

And doing this, it turns out, causes the file size to go up by a good 0.3 Megabytes. I'd like to avoid this, because this would add up drastically in my game.

So what's happening? Is MMF actually copying the 48 items in the background?